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Editing Quake

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Shortly after the release of Quake, id Software released [[QuakeEd]], the tool that they used to make Quake's levels with. Although QuakeEd was not useful to most people as it was released, since it was made for the powerful [http://en.wikipedia.org/wiki/NeXT NeXT] workstations that id used to develop the game on, it wasn't long before other editors that ran on Windows were released. This allowed gamers to start making their own levels and releasing them on the internet for other owners of the game to play.
 
Shortly after the release of Quake, id Software released [[QuakeEd]], the tool that they used to make Quake's levels with. Although QuakeEd was not useful to most people as it was released, since it was made for the powerful [http://en.wikipedia.org/wiki/NeXT NeXT] workstations that id used to develop the game on, it wasn't long before other editors that ran on Windows were released. This allowed gamers to start making their own levels and releasing them on the internet for other owners of the game to play.
  
Although the early levels released by amateur level designers were generally below the standard of the maps included with the game, as the tools improved and designers got more experienced and began to understand how everything worked, maps that equaled and in some cases exceeded the standards set by id became common.
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Although the early levels released by amateur level designers were generally below the standard of the maps included with the game, as the tools improved and designers got more experienced and began to understand how everything worked, maps that equalled and in some cases exceeded the standards set by id.
  
 
Quake levels released today are often far more complex than anything id could have ever made, due to more powerful computers for compiling and playing the levels, much improved tools, better engines and the hindsight and experience having the game for over 20 years brings.
 
Quake levels released today are often far more complex than anything id could have ever made, due to more powerful computers for compiling and playing the levels, much improved tools, better engines and the hindsight and experience having the game for over 20 years brings.

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