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Difference between revisions of "Quake"
From Quake Wiki
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− | '''Quake''' is the first game in the Quake series. | + | '''Quake''' is the first game in the Quake series. In the game, the player is cast as a [[slipgate]] explorer, travelling between different dimensions, battling hordes of zombies, demons and various [http://en.wikipedia.org/wiki/H_P_Lovecraft Lovecraftian] monsters in order to save mankind from [[Shub-Niggurath]], the final boss of the game. |
+ | |||
+ | Quake is notable as one of the first fully 3D games with lighting and texturing, made possible by the technical mastery of the [[id Software]] programmers. The Quake game engine was later updated to take advantage of OpenGL accelerator cards when id released [[GLQuake]], which allowed players with supported cards to run the game with more visual effects and at smoother frame-rates than when using the software renderer. | ||
+ | |||
+ | As with id Software's previous series, [http://en.wikipedia.org/wiki/Doom_(video_game) Doom], Quake featured a networked multiplayer [[Deathmatch|deathmatch]] mode, which was subsequently improved to run more smoothly over the internet with [[QuakeWorld]]. Online play became immensely popular, and many [[Mod|mods]] were released that changed the gameplay significantly, often focussing on [[Teamplay|teamplay]], such as the popular [[Team Fortress]] and [[Capture the Flag]] mods. | ||
+ | |||
+ | The game received much acclaim on release and its commercial success led to several sequels, starting with [[Quake II]], which abandoned the Gothic styling of the original for a science fiction theme. Quake has since been recognized as one of the greatest achievements of the video game industry, influencing games that came after it, as well as helping to popularise user made content such as custom levels, mods and [[Machinima|machinima]]. | ||
+ | |||
+ | ==History and Development== | ||
+ | |||
+ | ==Plot== | ||
+ | |||
+ | ==Gameplay== | ||
+ | |||
+ | ==Community== | ||
+ | |||
+ | ===Modifications=== | ||
+ | |||
+ | ===Custom levels=== | ||
+ | |||
+ | ===Speedrunning=== | ||
+ | |||
+ | ==Release and sales== | ||
+ | |||
+ | ==Critical Reception== | ||
+ | |||
+ | ==Legacy== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | This is copied from doomwiki.org's Doom page. This is an example of what kind of things we should add to this page. | ||
+ | |||
+ | http://doomwiki.org/wiki/Doom | ||
+ | http://en.wikipedia.org/wiki/Quake_(video_game)#Reception | ||
+ | |||
+ | Contents [hide] | ||
+ | 1 History and development | ||
+ | 2 Story | ||
+ | 3 Gameplay | ||
+ | 4 Release and sales | ||
+ | 5 Extensibility | ||
+ | 6 Negative reaction | ||
+ | 7 Legal issues in Germany | ||
+ | 8 Legacy | ||
+ | 9 Episodes | ||
+ | 10 Weapons | ||
+ | 11 Monsters | ||
+ | 12 See also | ||
+ | 13 Sources | ||
+ | 14 References | ||
+ | 15 External links | ||
+ | --> | ||
− | |||
---- | ---- |
Revision as of 16:31, 26 March 2013
Quake is the first game in the Quake series. In the game, the player is cast as a slipgate explorer, travelling between different dimensions, battling hordes of zombies, demons and various Lovecraftian monsters in order to save mankind from Shub-Niggurath, the final boss of the game.
Quake is notable as one of the first fully 3D games with lighting and texturing, made possible by the technical mastery of the id Software programmers. The Quake game engine was later updated to take advantage of OpenGL accelerator cards when id released GLQuake, which allowed players with supported cards to run the game with more visual effects and at smoother frame-rates than when using the software renderer.
As with id Software's previous series, Doom, Quake featured a networked multiplayer deathmatch mode, which was subsequently improved to run more smoothly over the internet with QuakeWorld. Online play became immensely popular, and many mods were released that changed the gameplay significantly, often focussing on teamplay, such as the popular Team Fortress and Capture the Flag mods.
The game received much acclaim on release and its commercial success led to several sequels, starting with Quake II, which abandoned the Gothic styling of the original for a science fiction theme. Quake has since been recognized as one of the greatest achievements of the video game industry, influencing games that came after it, as well as helping to popularise user made content such as custom levels, mods and machinima.
Contents
History and Development
Plot
Gameplay
Community
Modifications
Custom levels
Speedrunning
Release and sales
Critical Reception
Legacy
This article is currently pending a significant rewrite due to its importance for the wiki, expect the current page to change drastically.