Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "QuakeEd"

From Quake Wiki

m (added some external links)
m (fixed link)
 
Line 5: Line 5:
 
==External Links==
 
==External Links==
 
* [http://www.gamers.org/dEngine/quake/QuakeEd/source.html QuakeEd information page]
 
* [http://www.gamers.org/dEngine/quake/QuakeEd/source.html QuakeEd information page]
* [http://planetromero.com/tag/quakeed A few blog posts by [[John Romero]] about QuakeEd and Quake development
+
* [http://planetromero.com/tag/quakeed Planet Romero QuakeEd tag]

Latest revision as of 16:15, 27 March 2013

QuakeEd running on a NeXTSTEP workstation

QuakeEd is the original Quake level editor used by id Software to create the levels for Quake. It was developed in Objective-C for the (at the time) powerful NeXTSTEP workstation computers that id were using to build and compile the levels with. The code for QuakeEd was released shortly after the release of the game, but could not be compiled and used directly because players were highly unlikely to possess a NeXT workstation. However, the release of the code almost certainly helped the development of other early Quake editors, such as Thred, Qoole, BSP and Worldcraft.

External Links[edit]