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Difference between revisions of "QuakeSpasm"

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'''QuakeSpasm''' is a cross-platform Quake engine based on the SDL port of [[Fitzquake]]. The main focus is on portability, bug fixes, and improvements without breaking backward compatibility.
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'''QuakeSpasm''' is a cross-platform Quake engine based on the SDL port of [[Fitzquake]]. Taking all the previous bugs fixes and features with continued effort to focus on portability, bug fixes, and improvements without breaking backward compatibility.
  
 
Binaries for Windows, Linux, and Mac OS X are provided.
 
Binaries for Windows, Linux, and Mac OS X are provided.
  
  
It inherits all the fixes and features of [[Fitzquake]], including support for external map TGA texture replacements.
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Features support for external map TGA texture replacements, bsp2 maps, etc.
  
 
{{Engines}}
 
{{Engines}}
 
{{GL NetQuake Engines}}
 
{{GL NetQuake Engines}}

Revision as of 09:19, 21 September 2021

QuakeSpasm
Author: Ozkan Sezer et al.
Based on: Fitzquake
First release: Feb 20 2010
Newest release: version 0.94.1 August 2021
Website: quakespasm.sourceforge.net

QuakeSpasm is a cross-platform Quake engine based on the SDL port of Fitzquake. Taking all the previous bugs fixes and features with continued effort to focus on portability, bug fixes, and improvements without breaking backward compatibility.

Binaries for Windows, Linux, and Mac OS X are provided.


Features support for external map TGA texture replacements, bsp2 maps, etc.