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Difference between revisions of "QuakeSpasm"
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− | '''QuakeSpasm''' is a cross-platform Quake engine based on the SDL port of [[Fitzquake]]. | + | '''QuakeSpasm''' is a cross-platform Quake engine based on the SDL port of [[Fitzquake]]. Taking all the previous bugs fixes and features with continued effort to focus on portability, bug fixes, and improvements without breaking backward compatibility. |
Binaries for Windows, Linux, and Mac OS X are provided. | Binaries for Windows, Linux, and Mac OS X are provided. | ||
− | + | Features support for external map TGA texture replacements, bsp2 maps, etc. | |
{{Engines}} | {{Engines}} | ||
{{GL NetQuake Engines}} | {{GL NetQuake Engines}} |
Revision as of 09:19, 21 September 2021
Author: | Ozkan Sezer et al. |
Based on: | Fitzquake |
First release: | Feb 20 2010 |
Newest release: | version 0.94.1 August 2021 |
Website: | quakespasm.sourceforge.net |
QuakeSpasm is a cross-platform Quake engine based on the SDL port of Fitzquake. Taking all the previous bugs fixes and features with continued effort to focus on portability, bug fixes, and improvements without breaking backward compatibility.
Binaries for Windows, Linux, and Mac OS X are provided.
Features support for external map TGA texture replacements, bsp2 maps, etc.