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Quake Map Format

From Quake Wiki

Revision as of 16:54, 26 March 2013 by Scampie (talk | contribs) (Created page with "The Quake .map Format is a plain text file which contains definitions of brushes and entities to be used by QBSP and it's related compiling tools to c...")
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The Quake .map Format is a plain text file which contains definitions of brushes and entities to be used by QBSP and it's related compiling tools to create a .bsp file used by Quake as levels. They are generally created by level editing software.

Structure

{
 entity
 {
  brush (optional)
 }
}

Brush definition

( 128 0 0 ) ( 128 1 0 ) ( 128 0 1 ) GROUND1_6 0 0 0 1.0 1.0

Entity definition

{
 "classname" "light"
 "origin" "0 128 64"
 "light" "255"
}