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Editing Quake bugs

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* targets not fired if the player doesn't take the item (e.g. already has max armour, touching armour should trigger a monster/something, but doesn't)
 
* targets not fired if the player doesn't take the item (e.g. already has max armour, touching armour should trigger a monster/something, but doesn't)
 
* CanDamage is bugged, doesn't always damage when it should, a good way to test this is in the episode 3 hall on start.bsp by shooting rockets into the crevice along the wall * need to traceline into all corners of the bbox
 
* CanDamage is bugged, doesn't always damage when it should, a good way to test this is in the episode 3 hall on start.bsp by shooting rockets into the crevice along the wall * need to traceline into all corners of the bbox
* can't jump when on top of monsters/explo boxes, just slide weirdly
+
* can't just when on top of monsters/explo boxes, just slide weirdly
 
* no cthon obituary message
 
* no cthon obituary message
 
* skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should be fixed at map start
 
* skill level can be changed on console mid map, causing nightmare monsters on an otherwise easy skill map, should be fixed at map start

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