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Quake bugs

From Quake Wiki

Revision as of 19:34, 30 October 2007 by QuakeWiki (talk | contribs) (New page: For now, see the Quake Info Pool page which contains a VERY detailed record of QuakeC and Quake engine bugs, and workarounds or fixes for most of them. http://www.inside3d.com...)
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For now, see the Quake Info Pool page which contains a VERY detailed record of QuakeC and Quake engine bugs, and workarounds or fixes for most of them.

http://www.inside3d.com/qip/home.shtml

Texture Bugs

ID Software made a huge mistake when they put their textures in maps. ID included two different textuers in different maps under the same name. Loading a map with one texture then loading a different map with another texture but the same name caused earlier versions of (net/reg)Quake to crash, but newer clients simply use the old (first) texture loaded. Newer clients (as the Quake Retexture Project is hoping) will make use of shaders to differentiate between textures and maps. Here is a running list of texture problems:

Below are all maps (in regular Quake) where the (three) textures appear in.

Todo: get a fucking table to work.

What about getting Maddes's permission to copy-and-paste stuff from QIP here? Or is the permission implied (IANAL)? -- Tonik
Good Idea, I'll do it within a few days. Should I just copy-paste things that are still bugs, or ALL quake bugs? fixed or unfixed? -- Up2nOgOoD