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Difference between revisions of "Quake file formats"

From Quake Wiki

(New page: * .bsp * .cfg * .lmp * .mdl * .ms2 * .pak * .rc * .spr * .wad * .wav ===Extended engines File Formats=== * '''.ent''' : entity definition file...)
 
(added some infos)
Line 1: Line 1:
* [[.bsp]]
+
* [[.bsp]] : Quake Map
* [[.cfg]]
+
* [[.cfg]] : Configuration file
 
* [[.lmp]]
 
* [[.lmp]]
* [[.mdl]]
+
* [[.mdl]] : Quake Model
 
* [[.ms2]]
 
* [[.ms2]]
 
* [[.pak]]
 
* [[.pak]]
 
* [[.rc]]
 
* [[.rc]]
 
* [[.spr]]
 
* [[.spr]]
* [[.wad]]
+
* [[.wad]] : Quake Textures
* [[.wav]]
+
* [[.wav]] : Waveform audio format
  
 
===Extended engines File Formats===
 
===Extended engines File Formats===

Revision as of 15:43, 23 May 2009

Extended engines File Formats

  • .ent : entity definition file (see EntFiles)
  • .jpg : JPEG image format file
  • .lights : light definition
  • .lit : colored lightmap definition
  • .md2 : Quake II Model format
  • .md3 : Quake III Model format
  • .pcx : PCX image format file
  • .pk3 : Quake III's pak file (zip-archives)
  • .png : Portable Network Graphics image format file
  • .raw : heighfield data
  • .rtlights : realtime light definition file
  • .skin : skin scripts
  • .spr32 : enhanced sprite files
  • .tga : Targa image format file
  • .tpak : Telejano private data files
  • .txt : Textfile, used for various scripts
  • .ogg : Ogg Vorbis compressed audio file

Extended engines Reserved File Formats

  • .hlit : high-resolution colored lightmap definition. No implementation as yet.

(incomplete...)