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Editing Quake palette

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"Fullbright" colors are those which are not lit in the colormap, simply using the original color for all 64 shades. These colors, when used in textures and model skins, will not be affected by lighting. Fullbrights are used for things like fire and glowing lights. In Quake these are the last 32 colors in the palette.
 
"Fullbright" colors are those which are not lit in the colormap, simply using the original color for all 64 shades. These colors, when used in textures and model skins, will not be affected by lighting. Fullbrights are used for things like fire and glowing lights. In Quake these are the last 32 colors in the palette.
  
Since the [[GLQuake]] engine ignores the colormap, it doesn't support fullbrights. Most user-modified engines have fixed this problem, being hard-coded to treat the last 32 colors as fullbright. For this reason, you shouldn't generate a colormap with a different amount of fullbrights, since it will work in software engines but not in modern GL engines.
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Since the [[GLQuake]] engine ignores the colormap, it doesn't support fullbrights. Most user-modified engines have fixed this problem.
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You could generate a colormap with a different amount of fullbrights, but this would be ill-advised since modern GL engines are hard-coded for 32 fullbrights.
  
 
=== colormap.lmp ===
 
=== colormap.lmp ===

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