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Difference between revisions of "Quake palette"

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(New page: Image:Palette.png The last 2 bottom rows, colors 224 to 255 are normally "fullbright" and will not be affected by shadows on properly functioning Quake ports. The number of fullbright...)
(No difference)

Revision as of 18:40, 30 October 2007

File:Palette.png

The last 2 bottom rows, colors 224 to 255 are normally "fullbright" and will not be affected by shadows on properly functioning Quake ports. The number of fullbrights are actually determined by the gfx/colormap.lmp file. Fullbrights are broken in GLQuake and some Quake ports based off of GLQuake. Color 255 is transparent for sprites, 2d lmps, and gfx.wad entries (excluding conchars, in which case it is black (color 0) that's made transparent) The parameters for the [color] console command are the row #, but is restricted to rows 0 - 13:

  • Row 0 = Colors 0 - 15 = "White"
  • Row 1 = Colors 16 - 31 = "Brown"
  • Row 2 = Colors 32 - 47 = "Light Blue"
  • Row 3 = Colors 48 - 63 = "Green"
  • Row 4 = Colors 64 - 79 = "Red"
  • Row 5 = Colors 80 - 95 = "Orange"
  • Row 6 = Colors 96 - 111 = "Gold"
  • Row 7 = Colors 112 - 127 = "Peach"
  • Row 8 = Colors 128 - 143 = "Purple"
  • Row 9 = Colors 144 - 159 = "Magenta"
  • Row 10 = Colors 160 - 175 = "Tan"
  • Row 11 = Colors 176 - 191 = "Light Green"
  • Row 12 = Colors 192 - 207 = "Yellow"
  • Row 13 = Colors 208 - 223 = "Blue"
  • Row 14 = Colors 224 - 239 = "Fire"
  • Row 15 = Colors 240 - 255 = "Brights"

Related Info

  • Some mods use a new palette, like the Warhammer 40000 mod (you need to buy) or YPOD Doom.
  • Most engine mods use 32-bit colour, so you need not worry about palettes. With 32-bit textures, shirt/pants colour changing and fullbrights are only possible if engines support a new implementation of them, for example DarkPlaces's DP_GFX_EXTERNALTEXTURES extension, which allows additional _glow, _pants, _shirt, etc textures on top of the main one)
Lame question: Its the colormap.lmp file copyrighted?
I don't know but you can easily build a new one with AdQuedit or qME -- SA