Editing Rotfish

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{{Infobox_entity
 
{{Infobox_entity
 
| classname = monster_fish
 
| classname = monster_fish
| commonname = [[Rotfish]]
+
| commonname = [[Fish]]
 
| type = point
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| class = [[Monster (entity class)|monster]]
Line 42: Line 42:
 
==Entity information==
 
==Entity information==
  
'''monster_fish''' is the [[Entity|entity]] for placing '''Rotfish''' in a level.
+
'''monster_fish''' is the [[Entity|entity]] for placing '''Fish''' in a level.
  
 
===Usage===
 
===Usage===
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{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
 
|-
 
|-
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
+
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Fish. When triggered, the Fish will wake up if inactive.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotfish dies.
+
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Fish dies.
 
|-
 
|-
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotfish dies.
+
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Fish dies.
 
|}
 
|}
  
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| 1
 
| 1
 
| Ambush
 
| Ambush
| The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.
+
| The Fish will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
|}
  
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
{{Template:Mode_spawnflags
| entity = The Rotfish
+
| entity = The Fish
 
}}
 
}}
  
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<pre>
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
     = monster_fish : "Rotfish" []
+
     = monster_fish : "Fish" []
 
</pre>
 
</pre>
  

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