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{{Infobox Monster
 
{{Infobox Monster
| name = Rotfish
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|monstername=Rotfish
| image = monster_quake_rotfish.png
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|entityname=monster_fish
| manualtext = Disgusting little critters who dish it out, but can't take it.
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|monsterhealth=25
| health = 25
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|monstermelee=Bite
| gibthresh = -20 (in [[Scourge of Armagon|SoA]] only; cannot be gibbed in vanilla Quake)
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|monstermissile=n/a
| attacks = Bite
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|movetype=
| drop = nothing
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|monsterspeed=
| 1stappearance = [[e2m3]]
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|monsterclass=
| gameversion = Registered
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|monsterdrop=nothing
| deathmessage = Player was fed to the Rotfish
 
 
}}
 
}}
'''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a negligent amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.
 
  
==Tactics==
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[[Image:fish.gif|left]]
If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
 
  
==Bugs/Issues==
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If they are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
Due to a bug Rotfish count twice to the total monster count of a level but only once when killed (as they should).<ref>https://github.com/id-Software/Quake-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill count in levels that contain fish.
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*'''Best Weapons:''' Double-Barreled Shotgun
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*'''Worst Weapons:''' Grenade Launcher, Rocket Launcher
  
Contrary to other monsters the corpse of a killed fish does not turn non-solid immediately, blocking the player from passing through.
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''"Disgusting little critters who dish it out, but can't take it."''
  
A small mod exists to fix both issues mentioned above: https://www.quaddicted.com/files/mods/q106fishfix.zip
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==See Also==
 
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* [[Monsters]]
<br>
 
<br>
 
 
 
{{Infobox_entity
 
| classname = monster_fish
 
| commonname = [[Rotfish]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 32 x 32 x 48
 
| quakec = [[fish.qc]]
 
| precaches =
 
progs/fish.mdl<br>
 
fish/death.wav<br>
 
fish/bite.wav<br>
 
fish/idle.wav
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_fish''' is the [[Entity|entity]] for placing '''Rotfish''' in a level.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotfish dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotfish dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_fish entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Rotfish
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
 
    = monster_fish : "Rotfish" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]][[Category:Monsters]]
 

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