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Editing Rotfish

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{{Infobox Monster
{{Infobox Monster
| name = Rotfish
| image = monster_quake_rotfish.png
| manualtext = Disgusting little critters who dish it out, but can't take it.
| health = 25
| gibthresh = -20 (in [[Scourge of Armagon|SoA]] only; cannot be gibbed in vanilla Quake)
| attacks = Bite
| drop = nothing
| 1stappearance = [[e2m3]]
| gameversion = Registered
| deathmessage = Player was fed to the Rotfish
'''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a negligent amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.
If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
If they are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
Due to a bug Rotfish count twice to the total monster count of a level but only once when killed (as they should).<ref></ref>. This leads to players not being able to get a 100% monster kill count in levels that contain fish.
*'''Best Weapons:''' Double-Barreled Shotgun
*'''Worst Weapons:''' Grenade Launcher, Rocket Launcher
Contrary to other monsters the corpse of a killed fish does not turn non-solid immediately, blocking the player from passing through.
''"Disgusting little critters who dish it out, but can't take it."''
A small mod exists to fix both issues mentioned above:
==See Also==
* [[Monsters]]
| classname = monster_fish
| commonname = [[Rotfish]]
| type = point
| class = [[Monster (entity class)|monster]]
| dimensions = 32 x 32 x 48
| quakec = [[fish.qc]]
| precaches =
==Entity information==
'''monster_fish''' is the [[Entity|entity]] for placing '''Rotfish''' in a level.
{| class="wikitable" width="100%"
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotfish dies.
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotfish dies.
The monster_fish entity supports the following [[Entity#Spawnflags|spawnflags]]:
{| class="wikitable" width="100%"
! width="50" | Flag
! width="150" | Common Name
! Description
| 1
| Ambush
| The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.
It also supports the standard spawnflags for difficulty and deathmatch presence.
| entity = The Rotfish
====FGD Definition====
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
    = monster_fish : "Rotfish" []
====DEF Definition====
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
[[Category:Quake entities]][[Category:Monsters]]

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