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Difference between revisions of "Rotfish"
From Quake Wiki
m (changed Fish to Rotfish in entity info) |
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| manualtext = Disgusting little critters who dish it out, but can't take it. | | manualtext = Disgusting little critters who dish it out, but can't take it. | ||
| health = 25 | | health = 25 | ||
+ | | gibthresh = -20 (in [[Scourge of Armagon|SoA]] only; cannot be gibbed in vanilla Quake) | ||
| attacks = Bite | | attacks = Bite | ||
| drop = nothing | | drop = nothing |
Revision as of 18:22, 4 May 2013
Rotfish | ||||||||||||||||||
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If Rotfishes are even a concern, let them get moderately close and kill them with a shot from the Double-Barrelled Shotgun, that will take care of them most likely.
Contents
Tactics
monster_fish | ||||||||||
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Entity information
monster_fish is the entity for placing Rotfish in a level.
Usage
Attributes
Keys
targetname | The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive. |
target | The targetname of the entity to be triggered when the Rotfish dies. |
killtarget | The targetname of the entity to be removed when the Rotfish dies. |
Spawnflags
The monster_fish entity supports the following spawnflags:
Flag | Common Name | Description |
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1 | Ambush | The Rotfish will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
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256 | Not on Easy | The Rotfish will not spawn on Easy difficulty. |
512 | Not on Normal | The Rotfish will not spawn on Normal difficulty. |
1024 | Not on Hard | The Rotfish will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Rotfish will not spawn in Deathmatch mode. |
Definitions
FGD Definition
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl") = monster_fish : "Rotfish" []
DEF Definition
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush */