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Difference between revisions of "Rotfish"

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m (updated infobox)
(added a few notes and moved the tactics into... Tactics.)
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| manualtext = Disgusting little critters who dish it out, but can't take it.
 
| manualtext = Disgusting little critters who dish it out, but can't take it.
 
| health = 25
 
| health = 25
 +
| gibthresh = -20 (in [[Scourge of Armagon|SoA]] only; cannot be gibbed in vanilla Quake)
 
| attacks = Bite
 
| attacks = Bite
 
| drop = nothing
 
| drop = nothing
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| deathmessage = Player was fed to the Rotfish
 
| deathmessage = Player was fed to the Rotfish
 
}}
 
}}
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'''Rotfish''' are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in [[e2m3]] and [[e4m4]]. They are not renowned as a meaningful threat and will simply consume a negligent amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.
  
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==Tactics==
 
If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
 
If '''Rotfishes''' are even a concern, let them get moderately close and kill them with a shot from the [[Double-Barrelled Shotgun]], that will take care of them most likely.
  
{{Monsters}}
+
<br>
 +
<br>
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{{Infobox_entity
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| classname = monster_fish
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| commonname = [[Rotfish]]
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| type = point
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| class = [[Monster (entity class)|monster]]
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| dimensions = 32 x 32 x 48
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| quakec = [[fish.qc]]
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| precaches =
 +
progs/fish.mdl<br>
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fish/death.wav<br>
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fish/bite.wav<br>
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fish/idle.wav
 +
}}
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==Entity information==
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'''monster_fish''' is the [[Entity|entity]] for placing '''Rotfish''' in a level.
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===Usage===
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 +
 
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===Attributes===
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====Keys====
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{| class="wikitable" width="100%"
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|-
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| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
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|-
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| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotfish dies.
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|-
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| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotfish dies.
 +
|}
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====Spawnflags====
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The monster_fish entity supports the following [[Entity#Spawnflags|spawnflags]]:
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{| class="wikitable" width="100%"
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! width="50" | Flag
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! width="150" | Common Name
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! Description
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|-
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| 1
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| Ambush
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| The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.
 +
|}
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It also supports the standard spawnflags for difficulty and deathmatch presence.
 +
{{Template:Mode_spawnflags
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| entity = The Rotfish
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}}
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===Definitions===
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====FGD Definition====
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This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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<pre>
 +
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
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    = monster_fish : "Rotfish" []
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</pre>
 +
 
 +
====DEF Definition====
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This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 +
<pre>
 +
/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
 +
*/
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</pre>
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 +
[[Category:Quake entities]][[Category:Monsters]]

Revision as of 07:31, 17 November 2013

Rotfish
Rotfish

"Disgusting little critters who dish it out, but can't take it."

Health 25
Gib threshold -20 (in SoA only; cannot be gibbed in vanilla Quake)
Attacks Bite
Drop nothing
1st appearance e2m3
Game version Registered
Death message Player was fed to the Rotfish
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.

Rotfish are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in e2m3 and e4m4. They are not renowned as a meaningful threat and will simply consume a negligent amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.

Tactics

If Rotfishes are even a concern, let them get moderately close and kill them with a shot from the Double-Barrelled Shotgun, that will take care of them most likely.



monster_fish
(Rotfish)
Entity type point
Entity class monster
Dimensions 32 x 32 x 48
Quake-C fish.qc
Precaches progs/fish.mdl

fish/death.wav
fish/bite.wav
fish/idle.wav

Entity information

monster_fish is the entity for placing Rotfish in a level.

Usage

Attributes

Keys

targetname The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
target The targetname of the entity to be triggered when the Rotfish dies.
killtarget The targetname of the entity to be removed when the Rotfish dies.

Spawnflags

The monster_fish entity supports the following spawnflags:

Flag Common Name Description
1 Ambush The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.

It also supports the standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The Rotfish will not spawn on Easy difficulty.
512 Not on Normal The Rotfish will not spawn on Normal difficulty.
1024 Not on Hard The Rotfish will not spawn on Hard difficulty.
2048 Not in Deathmatch The Rotfish will not spawn in Deathmatch mode.

Definitions

FGD Definition

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.

@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
    = monster_fish : "Rotfish" []

DEF Definition

This is the definition format used for most old Quake editors, including the original QuakeEd.

/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush
*/