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Revision as of 16:29, 1 January 2022 by Spirit (talk | contribs) (bugs/issues)
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"Disgusting little critters who dish it out, but can't take it."

Health 25
Gib threshold -20 (in SoA only; cannot be gibbed in vanilla Quake)
Attacks Bite
Drop nothing
1st appearance e2m3
Game version Registered
Death message Player was fed to the Rotfish
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.

Rotfish are slow to medium speed minor monsters that act as a nuisance in bodies of water, most notably in e2m3 and e4m4. They are not renowned as a meaningful threat and will simply consume a negligent amount of shells to dispose of. Rotfish are erroneously counted twice when assessing the monster population of a level, but only give credit for one kill, resulting in an imperfect Kill score at the level's end if they are present. In rare circumstances a Rotfish's head can be found incorrectly rendered.


If Rotfishes are even a concern, let them get moderately close and kill them with a shot from the Double-Barrelled Shotgun, that will take care of them most likely.


Due to a bug Rotfish count twice to the total monster count of a level but only once when killed (as they should).[1]. This leads to players not being able to get a 100% monster kill count in levels that contain fish.

Contrary to other monsters the corpse of a killed fish does not turn non-solid immediately, blocking the player from passing through.

A small mod exists to fix both issues mentioned above:

Entity type point
Entity class monster
Dimensions 32 x 32 x 48
Quake-C fish.qc
Precaches progs/fish.mdl


Entity information

monster_fish is the entity for placing Rotfish in a level.




targetname The targetname of the Rotfish. When triggered, the Rotfish will wake up if inactive.
target The targetname of the entity to be triggered when the Rotfish dies.
killtarget The targetname of the entity to be removed when the Rotfish dies.


The monster_fish entity supports the following spawnflags:

Flag Common Name Description
1 Ambush The Rotfish will not wake up from seeing other monsters wake up or hearing sounds.

It also supports the standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The Rotfish will not spawn on Easy difficulty.
512 Not on Normal The Rotfish will not spawn on Normal difficulty.
1024 Not on Hard The Rotfish will not spawn on Hard difficulty.
2048 Not in Deathmatch The Rotfish will not spawn in Deathmatch mode.


FGD Definition

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.

@PointClass base(Monster) size(-16 -16 -24, 16 16 24) model(":progs/enforcer.mdl")
    = monster_fish : "Rotfish" []

DEF Definition

This is the definition format used for most old Quake editors, including the original QuakeEd.

/*QUAKED monster_fish (1 0 0) (-16 -16 -24) (16 16 24) Ambush