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Difference between revisions of "Shotgun"

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{{Infobox Weapon
 
{{Infobox Weapon
 
|weapon=Shotgun
 
|weapon=Shotgun
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|image_v=v_shotgun.png
 
|ammotype=[[Shells]]
 
|ammotype=[[Shells]]
 
|ammousage=1 per shot
 
|ammousage=1 per shot
|shottype=hitscan
+
|shottype=[[Hitscan]]
 
|dpshot=24, divided amongst 6 pellets
 
|dpshot=24, divided amongst 6 pellets
 
|dpsecond=48
 
|dpsecond=48
|range=2048 units
+
|range=2048 [[unit]]s
 
|cycletime=0.5s
 
|cycletime=0.5s
 +
|1stappearance=Default weapon
 +
|obituary1=(Target) chewed on (attacker)'s boomstick.
 
}}
 
}}
The '''shotgun''' (sometimes referred to as the [[boomstick]]) is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as [[Scrag]]s) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the [[Double-Barrelled Shotgun]], which is more efficient in both damage over time and damage per shell used (but has a wider spread).
+
 
 +
The '''Shotgun''' is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as [[Scrag]]s) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the [[Double-Barrelled Shotgun]], which is more efficient in both damage over time and damage per shell used (but has a wider spread).
  
 
{{Weapons}}
 
{{Weapons}}

Revision as of 01:58, 18 December 2013

Shotgun

[[file:{{{image_w}}}|thumb|center|300px|alt={{{name}}}]]

{{{name}}}
Ammunition type Shells
Ammunition usage: 1 per shot
Shot type: Hitscan
Damage per shot: 24, divided amongst 6 pellets
Damage per second (max): 48
Range: 2048 units
Cycle Time: 0.5s
First appearance: Default weapon
Obituaries: (Target) chewed on (attacker)'s boomstick.
{{{obituary2}}}
{{{obituary3}}}
{{{obituary4}}}

The Shotgun is the weapon you start with. It is not very powerful but remains useful throughout the singleplayer campaign for hitting monsters (such as Scrags) at long range, when a slow-moving projectile won't do. For close-range combat its use is completely eclipsed once you pick up the Double-Barrelled Shotgun, which is more efficient in both damage over time and damage per shell used (but has a wider spread).

Weapons from Quake
Axe | Shotgun | Double-Barrelled Shotgun | Nailgun | Super Nailgun | Grenade Launcher | Rocket Launcher | Thunderbolt