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Difference between revisions of "Shotgun"

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(New page: == Description == The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless ...)
 
(as the current weapon descriptions were taken from http://euroquake.webs.com/guides2.htm i am getting the old ones from archive.org)
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{{Infobox Weapon
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|weapon=Shotgun
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|ammotype=[[Shells]]
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|ammousage=1 per shot
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|shottype=hitscan
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|dpshot=24, divided amongst 6 pellets
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|dpsecond=48
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|range=2048 units
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|cycletime=0.5s
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}}
  
== Description ==
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The basic weapon, to which all other weapons compare favourably.
  
The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless of range (within reason), you are able to kill an opponent with relatively few shots. And, since you get 25 shells along with it, you have a fair chance of making a few frags without having to pick up any ammo or another weapon. With so many weapons that are many times better, though, you won't find yourself using it much if you have much else - but it's always a good thing to keep around. Plus, it's free... and we all know you can't beat that.
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You start with this weapon and end with this weapon, and it is never used much. Firing it uses up 1 Shell. You will use it in the base levels, before you find more powerful weapons, and occasionally later on, mostly for hitting monsters at long range when you have run out of (or don't want to waste) [[Nails]] and [[Rockets]].
  
Using the shotgun is a fairly simple process. It's good for both distance and close range combat. For distances, you should stay relatively still and try your hardest to hit your opponent as many times as possible. Usually it will take awhile for opponents to realize where the shots are coming from, but once they do they may be able to clean you out very quickly, so be ready to move out of the way. At close range, do a lot of jumping while firing it. It is easy for you to hit an opponent while you are jumping around, but it will be quite difficult for him to hit you.
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==See Also==
 
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* [[Weapons]]
Avoiding the shotgun is easy, if you remember one thing: since the shotgun has a narrow spread, it requires decent aim to use. Because of this, the more you move the harder it will be for your opponent to hit you. There is no specific pattern that helps best in avoiding the gun - just about anything done randomly will work quite effectively. Choose your defense based on whatever weapon you are using.
 
 
 
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'''Effectiveness:''' Poor
 
 
 
'''Avoidability:''' Poor
 

Revision as of 09:42, 22 May 2009

Shotgun

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Ammunition type Shells
Ammunition usage: 1 per shot
Shot type: hitscan
Damage per shot: 24, divided amongst 6 pellets
Damage per second (max): 48
Range: 2048 units
Cycle Time: 0.5s
First appearance: {{{1stappearance}}}
Obituaries: {{{obituary1}}}
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The basic weapon, to which all other weapons compare favourably.

You start with this weapon and end with this weapon, and it is never used much. Firing it uses up 1 Shell. You will use it in the base levels, before you find more powerful weapons, and occasionally later on, mostly for hitting monsters at long range when you have run out of (or don't want to waste) Nails and Rockets.

See Also