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- 19:38, 9 May 2008 (diff | hist) . . (-84) . . JoeQuake (→Screens)
- 19:38, 9 May 2008 (diff | hist) . . (+4) . . JoeQuake (→Screens)
- 19:37, 9 May 2008 (diff | hist) . . (-2) . . JoeQuake
- 19:37, 9 May 2008 (diff | hist) . . (+82) . . JoeQuake
- 19:36, 9 May 2008 (diff | hist) . . (+8) . . Engines
- 19:36, 9 May 2008 (diff | hist) . . (+18) . . Engines
- 19:35, 9 May 2008 (diff | hist) . . (+443) . . N JoeQuake (New page: JoeQuake is made by Jozsef Szalontai JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical effects included. JoeQuake's main aim is to provide pleasant de...)
- 19:33, 9 May 2008 (diff | hist) . . (+4) . . Engines
- 19:33, 9 May 2008 (diff | hist) . . (+33) . . Engines
- 19:32, 9 May 2008 (diff | hist) . . (-219) . . FrikQCC
- 19:26, 9 May 2008 (diff | hist) . . (+1,214) . . N FrikQCC (New page: FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a languag...)
- 19:25, 9 May 2008 (diff | hist) . . (+546) . . N QuakeWorld (New page: QuakeWorld is an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features (namely TCP/IP support) to allow people with dial-up ...)
- 21:02, 8 May 2008 (diff | hist) . . (+157) . . N void
- 16:32, 8 May 2008 (diff | hist) . . (-1) . . nextent
- 16:32, 8 May 2008 (diff | hist) . . (+2) . . nextent
- 16:32, 8 May 2008 (diff | hist) . . (-2) . . nextent
- 16:31, 8 May 2008 (diff | hist) . . (+7) . . nextent
- 16:31, 8 May 2008 (diff | hist) . . (+772) . . N nextent (New page: == Function: nextent == entity nextent(entity e) Returns entity that is just after e in the entity list. Useful to browse the list of entities, because it skips the undefined ones. Func...)
- 16:30, 8 May 2008 (diff | hist) . . (+375) . . N localcmd (New page: == Function: localcmd == void localcmd (string text) text = text of the command, ended by \ (newline). Execute a command on the server, as if it had been typed on the server's ...)
- 16:18, 8 May 2008 (diff | hist) . . (+572) . . N Hexen II (New page: Hexen II is a first-person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It is the third game in the Hexen/He...)
- 16:17, 8 May 2008 (diff | hist) . . (-22) . . QuakeC basics
- 16:16, 8 May 2008 (diff | hist) . . (+191) . . QuakeC basics
- 16:14, 8 May 2008 (diff | hist) . . (+64) . . QuakeC basics
- 16:13, 8 May 2008 (diff | hist) . . (+7) . . QuakeC basics
- 16:12, 8 May 2008 (diff | hist) . . (0) . . m QuakeC Simple Types (QuakeC Types moved to QuakeC Simple Types: Defining simple and field types as separate pages... makes things a little clearer.)
- 16:12, 8 May 2008 (diff | hist) . . (+33) . . N QuakeC Types (QuakeC Types moved to QuakeC Simple Types: Defining simple and field types as separate pages... makes things a little clearer.) (current)
- 16:12, 8 May 2008 (diff | hist) . . (+2,690) . . N QuakeC Field Types (New page: <h2>The field types</h2> <h4>What's a field?</h4> <p>Countrary to the other types, the entity type is a reference to an instance of a structured object, that contains many informations ...) (current)
- 16:11, 8 May 2008 (diff | hist) . . (+25) . . QuakeC basics
- 16:11, 8 May 2008 (diff | hist) . . (-66) . . QuakeC Simple Types
- 16:11, 8 May 2008 (diff | hist) . . (-2,699) . . QuakeC Simple Types
- 16:10, 8 May 2008 (diff | hist) . . (+589) . . N QuakeC Structures and Objects (New page: == Definition of structures and objects == It is often convenient, in C (or C++), to create new structures (or Objects, or record) to store a few related informations at the same place. ...) (current)
- 16:09, 8 May 2008 (diff | hist) . . (+36) . . QuakeC basics
- 16:08, 8 May 2008 (diff | hist) . . (+467) . . N QuakeC Names (New page: == Names == Names of variable, fields, or functions have a maximum of 64 characters, must begin with A-Z,a-z, or _, and can continue with those characters or 0-9. Definition of new types...) (current)
- 16:06, 8 May 2008 (diff | hist) . . (+19) . . QuakeC basics
- 16:05, 8 May 2008 (diff | hist) . . (+162) . . N QuakeC Comments (New page: == Comments == // followed by comments, until the next line. →enclose a block comments: Those comments are the same as in C++ (and many C languages).) (current)
- 16:05, 8 May 2008 (diff | hist) . . (+22) . . QuakeC basics
- 16:02, 8 May 2008 (diff | hist) . . (-43) . . QuakeC Simple Types
- 16:01, 8 May 2008 (diff | hist) . . (-16) . . QuakeC Simple Types
- 15:58, 8 May 2008 (diff | hist) . . (+188) . . N Gib (New page: A term used when you deal so much damage to an enemy that they explode in viscera. In Quake it is usually a stream of blood and guts, most monsters also leave a damaged head on the ground.)
- 15:56, 8 May 2008 (diff | hist) . . (+38) . . Telefrag
- 15:56, 8 May 2008 (diff | hist) . . (+179) . . N Telefrag (New page: When a player teleports within another entity, like a creature or another player. Doing so immediately gibs that entity. This is the only way to dispatch Shub-Nizzarath.)
- 22:37, 7 May 2008 (diff | hist) . . (-1) . . Death Knight
- 22:37, 7 May 2008 (diff | hist) . . (+113) . . Death Knight
- 22:34, 7 May 2008 (diff | hist) . . (+105) . . Knight
- 22:26, 7 May 2008 (diff | hist) . . (+101) . . Enforcer
- 22:21, 7 May 2008 (diff | hist) . . (+80) . . Grunt
- 22:18, 7 May 2008 (diff | hist) . . (+106) . . Rotfish
- 22:17, 7 May 2008 (diff | hist) . . (+72) . . Rottweiler
- 22:16, 7 May 2008 (diff | hist) . . (+7) . . Spawn (monster)
- 22:16, 7 May 2008 (diff | hist) . . (+91) . . Fiend
- 22:15, 7 May 2008 (diff | hist) . . (+4) . . Fiend
- 22:14, 7 May 2008 (diff | hist) . . (+12) . . Spawn (monster)
- 22:14, 7 May 2008 (diff | hist) . . (+324) . . Spawn (monster)
- 22:13, 7 May 2008 (diff | hist) . . (-35) . . Spawn (monster)
- 22:13, 7 May 2008 (diff | hist) . . (+14) . . Spawn (monster) (→When combating this monster)
- 22:13, 7 May 2008 (diff | hist) . . (-5) . . Spawn (monster)
- 22:12, 7 May 2008 (diff | hist) . . (+147) . . Spawn (monster)
- 22:11, 7 May 2008 (diff | hist) . . (-12) . . Spawn (monster)
- 22:11, 7 May 2008 (diff | hist) . . (+83) . . N Spawn (monster) (New page: THIS CREATURE NEED MORE INFO * Weapon: * Health: * Treasure: Tips:)
- 22:10, 7 May 2008 (diff | hist) . . (+51) . . N monster shambler (New page: monster_shambler Entity name for the shambler)
- 22:09, 7 May 2008 (diff | hist) . . (+46) . . N monster demon1 (New page: monster_demon1 Entity name for the fiend)
- 22:08, 7 May 2008 (diff | hist) . . (+1) . . Monsters (→Quake Monsters)
- 22:08, 7 May 2008 (diff | hist) . . (+9) . . Monsters (→Quake Monsters)
- 22:06, 7 May 2008 (diff | hist) . . (+130) . . N monster ogre marksman (New page: monster_ogre_marksman Entity name for the ogre, but with increased accuracy over long distances Also see: monster_ogre)
- 22:05, 7 May 2008 (diff | hist) . . (+37) . . monster ogre
- 22:05, 7 May 2008 (diff | hist) . . (+52) . . N monster ogre (New page: monster_ogre Entity name for the regular ogre)
- 22:04, 7 May 2008 (diff | hist) . . (+46) . . N monster wizard (New page: monster_wizard Entity name for the scrag)
- 22:04, 7 May 2008 (diff | hist) . . (+47) . . N monster zombie (New page: monster_zombie Entity name for the zombie)
- 22:04, 7 May 2008 (diff | hist) . . (+46) . . N monster fish (New page: monster_fish Entity name for the rotfish)
- 22:03, 7 May 2008 (diff | hist) . . (+1) . . monster hell knight
- 22:03, 7 May 2008 (diff | hist) . . (+57) . . N monster hell knight (New page: monster_hell_knight Entity name for the Hell Knight)
- 22:02, 7 May 2008 (diff | hist) . . (+48) . . N monster knight (New page: monster_knight Entity name for the knight)
- 22:02, 7 May 2008 (diff | hist) . . (+52) . . N monster enforcer (New page: monster_enforcer Entity name for the enforcer)
- 22:02, 7 May 2008 (diff | hist) . . (+45) . . N monster army (New page: monster_army Entity name for the grunt)
- 22:01, 7 May 2008 (diff | hist) . . (-4) . . monster dog
- 22:01, 7 May 2008 (diff | hist) . . (+19) . . monster dog
- 22:00, 7 May 2008 (diff | hist) . . (+32) . . N monster dog (New page: Entity name for a Rottweiler)
- 21:57, 7 May 2008 (diff | hist) . . (+156) . . N Red Armor (New page: This is the best armor in the game. It absorbs about 4/5 of the damage you receive. You get 200 points of red armor, but they will disappear fairly quickly.)
- 21:57, 7 May 2008 (diff | hist) . . (+93) . . N Yellow Armor (New page: Yellow Armor absorbs about 3/5 of the damage you receive. You get 150 points of yellow armor.)
- 21:57, 7 May 2008 (diff | hist) . . (+90) . . N Green Armor (New page: This armor absorbs about 1/3 of the damage you receive. You get 100 points of green armor.)
- 21:56, 7 May 2008 (diff | hist) . . (+519) . . N Ring of Shadows (New page: This handy little device makes you completely invisible except for your eyes. It's really quite entertaining to fight against people who have this ring, because a pair of gaping eyeballs f...)
- 21:56, 7 May 2008 (diff | hist) . . (+569) . . N Pentagram of Protection (New page: Evil, evil, evil. You can't be hurt - by anything. The only disadvantage to this is it scares the living bejesus out of anyone within half a mile, which makes it a little difficult to get ...)
- 21:56, 7 May 2008 (diff | hist) . . (+515) . . N Biosuit (New page: This suit will protect you against slime and water. You can't drown while wearing it, slime won't hurt you, and you can see a little better because it gives everything a tinge of green and...)
- 21:55, 7 May 2008 (diff | hist) . . (-20) . . Mega-Health
- 21:55, 7 May 2008 (diff | hist) . . (+591) . . N Quad Damage (New page: A quad damage will cause your weapons to dish out four times their normal power. Be careful with explosive weapons, because it's not exactly hard to kill yourself. Every time you hit a wal...)
- 21:54, 7 May 2008 (diff | hist) . . (+313) . . N Mega-Health (New page: == Description == A megahealth gives you 100 extra points of health. You have a maximum of 250 health points, so you can actually pick up a couple of these things. After a short grace pe...)
- 21:53, 7 May 2008 (diff | hist) . . (+1,560) . . N Axe (New page: == Description == What the axe lacks in quality it makes up for in entertainment value! There are few things more satisfying then axe murdering someone, especially when the message is di...)
- 21:52, 7 May 2008 (diff | hist) . . (+1,674) . . N Shotgun (New page: == Description == The shotgun is a weapon Quake just wouldn't be complete without. Despite the fact that it has fairly low ratings, for a starting weapon it's quite powerful. Regardless ...)
- 21:51, 7 May 2008 (diff | hist) . . (+1,701) . . N Nailgun (New page: == Description == The nailgun is, overall, a good weapon. Although the nails only deal 9 damage each, they are fired quickly enough to keep the player on his toes. In most close-range si...)
- 21:50, 7 May 2008 (diff | hist) . . (+1) . . Rocket Launcher
- 21:49, 7 May 2008 (diff | hist) . . (+2) . . Rocket Launcher
- 21:49, 7 May 2008 (diff | hist) . . (+1,882) . . N Thunderbolt (New page: == Description == The thunderbolt is really only hindered by the fact that it doesn't work at long range (and the little issue involving H2O). Other than this, it is one heck of a powerf...)
- 21:48, 7 May 2008 (diff | hist) . . (+1,451) . . N Super Nailgun (New page: == Description == Ouch. This one uses twice as many nails, but it also dishes out twice the damage. 18 health is stolen with each little spike. It fires off just as fast as the nailgun, ...)
- 21:47, 7 May 2008 (diff | hist) . . (+3) . . Rocket Launcher
- 21:47, 7 May 2008 (diff | hist) . . (-6) . . Rocket Launcher
- 21:47, 7 May 2008 (diff | hist) . . (+5) . . Rocket Launcher (→iption)
- 21:46, 7 May 2008 (diff | hist) . . (+1,928) . . N Rocket Launcher (New page: Descr == iption == An enormous amount of splash damage combined with a fast firing rate makes this weapon extremely hard to avoid. You can carry around 100 rockets, too. In most online ga...)
- 21:45, 7 May 2008 (diff | hist) . . (+1,514) . . N Double-Barrelled Shotgun (New page: == Description == This shotgun plays very differently from the single-barreled version. The spread is much wider, so it is not good for distances. However, it deals a lot more damage. It...)
- 21:44, 7 May 2008 (diff | hist) . . (+6) . . Grenade Launcher (→Description)
- 21:44, 7 May 2008 (diff | hist) . . (+1) . . Grenade Launcher (→Description)
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