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- 19:38, 9 May 2008 (diff | hist) . . (-84) . . JoeQuake (→Screens)
- 19:38, 9 May 2008 (diff | hist) . . (+4) . . JoeQuake (→Screens)
- 19:37, 9 May 2008 (diff | hist) . . (-2) . . JoeQuake
- 19:37, 9 May 2008 (diff | hist) . . (+82) . . JoeQuake
- 19:36, 9 May 2008 (diff | hist) . . (+8) . . Engines
- 19:36, 9 May 2008 (diff | hist) . . (+18) . . Engines
- 19:35, 9 May 2008 (diff | hist) . . (+443) . . N JoeQuake (New page: JoeQuake is made by Jozsef Szalontai JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical effects included. JoeQuake's main aim is to provide pleasant de...)
- 19:33, 9 May 2008 (diff | hist) . . (+4) . . Engines
- 19:33, 9 May 2008 (diff | hist) . . (+33) . . Engines
- 19:32, 9 May 2008 (diff | hist) . . (-219) . . FrikQCC
- 19:26, 9 May 2008 (diff | hist) . . (+1,214) . . N FrikQCC (New page: FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a languag...)
- 19:25, 9 May 2008 (diff | hist) . . (+546) . . N QuakeWorld (New page: QuakeWorld is an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features (namely TCP/IP support) to allow people with dial-up ...)
- 21:02, 8 May 2008 (diff | hist) . . (+157) . . N void
- 16:32, 8 May 2008 (diff | hist) . . (-1) . . nextent
- 16:32, 8 May 2008 (diff | hist) . . (+2) . . nextent
- 16:32, 8 May 2008 (diff | hist) . . (-2) . . nextent
- 16:31, 8 May 2008 (diff | hist) . . (+7) . . nextent
- 16:31, 8 May 2008 (diff | hist) . . (+772) . . N nextent (New page: == Function: nextent == entity nextent(entity e) Returns entity that is just after e in the entity list. Useful to browse the list of entities, because it skips the undefined ones. Func...)
- 16:30, 8 May 2008 (diff | hist) . . (+375) . . N localcmd (New page: == Function: localcmd == void localcmd (string text) text = text of the command, ended by \ (newline). Execute a command on the server, as if it had been typed on the server's ...)
- 16:18, 8 May 2008 (diff | hist) . . (+572) . . N Hexen II (New page: Hexen II is a first-person shooter computer game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It is the third game in the Hexen/He...)
- 16:17, 8 May 2008 (diff | hist) . . (-22) . . QuakeC basics
- 16:16, 8 May 2008 (diff | hist) . . (+191) . . QuakeC basics
- 16:14, 8 May 2008 (diff | hist) . . (+64) . . QuakeC basics
- 16:13, 8 May 2008 (diff | hist) . . (+7) . . QuakeC basics
- 16:12, 8 May 2008 (diff | hist) . . (0) . . m QuakeC Simple Types (QuakeC Types moved to QuakeC Simple Types: Defining simple and field types as separate pages... makes things a little clearer.)
- 16:12, 8 May 2008 (diff | hist) . . (+33) . . N QuakeC Types (QuakeC Types moved to QuakeC Simple Types: Defining simple and field types as separate pages... makes things a little clearer.) (current)
- 16:12, 8 May 2008 (diff | hist) . . (+2,690) . . N QuakeC Field Types (New page: <h2>The field types</h2> <h4>What's a field?</h4> <p>Countrary to the other types, the entity type is a reference to an instance of a structured object, that contains many informations ...) (current)
- 16:11, 8 May 2008 (diff | hist) . . (+25) . . QuakeC basics
- 16:11, 8 May 2008 (diff | hist) . . (-66) . . QuakeC Simple Types
- 16:11, 8 May 2008 (diff | hist) . . (-2,699) . . QuakeC Simple Types
- 16:10, 8 May 2008 (diff | hist) . . (+589) . . N QuakeC Structures and Objects (New page: == Definition of structures and objects == It is often convenient, in C (or C++), to create new structures (or Objects, or record) to store a few related informations at the same place. ...) (current)
- 16:09, 8 May 2008 (diff | hist) . . (+36) . . QuakeC basics
- 16:08, 8 May 2008 (diff | hist) . . (+467) . . N QuakeC Names (New page: == Names == Names of variable, fields, or functions have a maximum of 64 characters, must begin with A-Z,a-z, or _, and can continue with those characters or 0-9. Definition of new types...) (current)
- 16:06, 8 May 2008 (diff | hist) . . (+19) . . QuakeC basics
- 16:05, 8 May 2008 (diff | hist) . . (+162) . . N QuakeC Comments (New page: == Comments == // followed by comments, until the next line. →enclose a block comments: Those comments are the same as in C++ (and many C languages).) (current)
- 16:05, 8 May 2008 (diff | hist) . . (+22) . . QuakeC basics
- 16:02, 8 May 2008 (diff | hist) . . (-43) . . QuakeC Simple Types
- 16:01, 8 May 2008 (diff | hist) . . (-16) . . QuakeC Simple Types
- 15:58, 8 May 2008 (diff | hist) . . (+188) . . N Gib (New page: A term used when you deal so much damage to an enemy that they explode in viscera. In Quake it is usually a stream of blood and guts, most monsters also leave a damaged head on the ground.)
- 15:56, 8 May 2008 (diff | hist) . . (+38) . . Telefrag
- 15:56, 8 May 2008 (diff | hist) . . (+179) . . N Telefrag (New page: When a player teleports within another entity, like a creature or another player. Doing so immediately gibs that entity. This is the only way to dispatch Shub-Nizzarath.)
- 22:37, 7 May 2008 (diff | hist) . . (-1) . . Death Knight
- 22:37, 7 May 2008 (diff | hist) . . (+113) . . Death Knight
- 22:34, 7 May 2008 (diff | hist) . . (+105) . . Knight
- 22:26, 7 May 2008 (diff | hist) . . (+101) . . Enforcer
- 22:21, 7 May 2008 (diff | hist) . . (+80) . . Grunt
- 22:18, 7 May 2008 (diff | hist) . . (+106) . . Rotfish
- 22:17, 7 May 2008 (diff | hist) . . (+72) . . Rottweiler
- 22:16, 7 May 2008 (diff | hist) . . (+7) . . Spawn (monster)
- 22:16, 7 May 2008 (diff | hist) . . (+91) . . Fiend
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