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From Quake Wiki
- 19:37, 15 May 2008 (diff | hist) . . (+44) . . Engines
- 19:31, 15 May 2008 (diff | hist) . . (+118) . . Engines
- 19:20, 15 May 2008 (diff | hist) . . (+38) . . Engines
- 23:27, 14 May 2008 (diff | hist) . . (+39) . . Mapping tools (→Terrain Generators)
- 23:26, 14 May 2008 (diff | hist) . . (+96) . . Mapping tools
- 17:27, 16 April 2008 (diff | hist) . . (+30) . . N LordHavoc (New page: ..Programmer of Darkplaces)
- 17:07, 16 April 2008 (diff | hist) . . (+20) . . Talk:List of console variables (current)
- 17:05, 16 April 2008 (diff | hist) . . (+58) . . Talk:List of console variables
- 17:03, 16 April 2008 (diff | hist) . . (+340) . . N Talk:List of console variables (New page: ..I was just wondering if all these cvars where stock Dos, Win, QW, or some other engine cvars mixed in say from darkplaces? I think that would be important to make note of and keep cvars ...)
- 16:54, 16 April 2008 (diff | hist) . . (+39) . . N DM (New page: Its an abbreviation for Deathmatch.) (current)
- 16:51, 16 April 2008 (diff | hist) . . (+253) . . N item spikes (New page: item_spikes A box of 25 spikes for use in the [nailgun] or [supernailgun], or other weapon which uses spikes. Once placed, you can alter the flag settings to make it a big box (50 spikes)...)
- 02:35, 14 April 2008 (diff | hist) . . (+235) . . N item rockets (New page: A box of 5 rockets for the rocket launcher, grenade launcher, or other weapon which uses them. Once placed, you can alter the flag settings to make it a big box (10 rockets), or to exclude...)
- 02:34, 14 April 2008 (diff | hist) . . (+213) . . N item cells (New page: A box of 6 cells for the Thunderbolt, or other cell-using weapon. Once placed, you can alter the flag settings to make it a big box (12 cells), or to exclude its existance in any skill lev...)
- 02:33, 14 April 2008 (diff | hist) . . (+235) . . N item shells (New page: A box of 20 shotgun shells for use in the shotgun, supershotgun, or other weapon which uses them. Once placed, you can alter the flag settings to make it a big box (40 shells), or to exclu...)
- 18:16, 12 April 2008 (diff | hist) . . (+109) . . User:XaGe (current)
- 18:14, 12 April 2008 (diff | hist) . . (+49) . . User:XaGe
- 18:13, 12 April 2008 (diff | hist) . . (+51) . . User:XaGe
- 17:43, 12 April 2008 (diff | hist) . . (+251) . . User:XaGe
- 17:28, 12 April 2008 (diff | hist) . . (+54) . . User:XaGe
- 17:14, 12 April 2008 (diff | hist) . . (-1) . . User:XaGe
- 17:13, 12 April 2008 (diff | hist) . . (+848) . . User:XaGe
- 16:36, 12 April 2008 (diff | hist) . . (+223) . . User:XaGe
- 16:27, 12 April 2008 (diff | hist) . . (+43) . . User:XaGe
- 16:18, 12 April 2008 (diff | hist) . . (+9) . . User:XaGe
- 16:17, 12 April 2008 (diff | hist) . . (+945) . . User:XaGe
- 15:45, 12 April 2008 (diff | hist) . . (+200) . . N User:XaGe (New page: I hate that MediaWiki capitalizes my name! lol... I see not much has been done with this since its creation so I have spent a few minutes a day adding little bits here and there... <H2>Wh...)
- 15:32, 12 April 2008 (diff | hist) . . (+20) . . N Quake-C (Redirecting to QuakeC) (current)
- 15:32, 12 April 2008 (diff | hist) . . (+3) . . QuakeC Simple Types
- 15:25, 12 April 2008 (diff | hist) . . (-52) . . QuakeC Simple Types
- 15:24, 12 April 2008 (diff | hist) . . (0) . . QuakeC Simple Types
- 15:20, 12 April 2008 (diff | hist) . . (-344) . . QuakeC Simple Types
- 15:14, 12 April 2008 (diff | hist) . . (+5,001) . . N QuakeC Simple Types (New page: <H1><FONT COLOR="#007F00">2. The Quake-C Basic Types</FONT></H1> <h2>2.1 The simple Types</h2> <h4>2.1.1 Void type</h4> <p>An empty result, mostly used for definition of procedures (i....)
- 04:53, 11 April 2008 (diff | hist) . . (+56) . . N Half-Life (New page: A majorly popular game based on Quake's game code...)
- 04:51, 11 April 2008 (diff | hist) . . (+8) . . QCC
- 04:49, 11 April 2008 (diff | hist) . . (+62) . . N QCC (New page: QCC is a short generic term for any QuakeC compiler program...)
- 04:47, 11 April 2008 (diff | hist) . . (+10) . . QuakeC
- 04:45, 11 April 2008 (diff | hist) . . (+125) . . N Tei (New page: A very talented creator of all things quake coded! :-D ..He has created his own Quake engine along with many creative mods...)
- 04:43, 11 April 2008 (diff | hist) . . (+8) . . CODER4
- 04:42, 11 April 2008 (diff | hist) . . (+110) . . N CODER4 (New page: Tei's QuakeC editing tool he lovingly coded for himself and ended up sharing with the rest of the community...)
- 04:35, 11 April 2008 (diff | hist) . . (+2) . . Engines
- 04:34, 11 April 2008 (diff | hist) . . (+23) . . N Engines (New page: DarkPlaces FTEQW Makaqu)
- 04:32, 11 April 2008 (diff | hist) . . (+918) . . N trigger push (New page: This is the brush entity used to make the wind tunnels that push players around. Simply make a brush to cover the wind's area of influence (the area in which the player gets pushed if he/s...)
- 04:29, 11 April 2008 (diff | hist) . . (+231) . . N Entity (New page: Any object other than a solid wall brush used in maps. These include point entities such as lights, powerups, and player spawn points, as well as "brush entities", which are brushes conver...)
- 04:28, 11 April 2008 (diff | hist) . . (+4) . . trigger hurt
- 04:28, 11 April 2008 (diff | hist) . . (+373) . . N trigger hurt (New page: This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physi...)
- 04:25, 11 April 2008 (diff | hist) . . (+4) . . info intermission
- 04:24, 11 April 2008 (diff | hist) . . (+517) . . N trigger changelevel (New page: This is the brush entity that allows the player to move from one map to the next. The sole keyvalue for this entity, "map", is simply the filename of the map to be started after the [[trig...)
- 04:22, 11 April 2008 (diff | hist) . . (+1,516) . . N info intermission (New page: This entity is used like a camera in Quake, shown only when you exit the level with a trigger_changelevel brush entity. This is the "intermission" you see, usually with a nice view of ...)
- 04:19, 11 April 2008 (diff | hist) . . (-3) . . info teleport destination
- 04:19, 11 April 2008 (diff | hist) . . (-2) . . info teleport destination
- 04:18, 11 April 2008 (diff | hist) . . (+1,014) . . N info teleport destination (New page: This entity is used in almost all levels, as destination points for trigger_teleport entities. You need to give this entity a "targetname" keyvalue to connect it with the trigger_tele...)
- 00:26, 4 November 2007 (diff | hist) . . (+19) . . N User talk:XaGe (New page: My talk... heh.. =p) (current)
- 06:05, 3 November 2007 (diff | hist) . . (-17) . . Worldcraft (→Worldcraft)
- 06:03, 3 November 2007 (diff | hist) . . (+554) . . N Worldcraft (New page: == Worldcraft == A graphical level editor for id Software's Quake, Quake2, and Hexen2 Worldcraft lets you make your own game maps quickly and easily. Worldcraft uses a technique called con...)