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Editing Start

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[[Image:Start_1.jpg|left|thumb|The first thing you see in Quake, the skill select.]]
 
{{Infobox singleplayer map
 
{{Infobox singleplayer map
 
|title=Introduction
 
|title=Introduction
|image=Start_1.jpg
 
|filename=start
 
 
|author=[[John Romero]]
 
|author=[[John Romero]]
 
|monsters=0 / 0 / 0
 
|monsters=0 / 0 / 0
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|secretlevel=No
 
|secretlevel=No
 
|secretexit=No
 
|secretexit=No
|previouslevel=None
 
|nextlevel=[[e1m1]], [[e2m1]], [[e3m1]], [[e4m1]], [[end]]
 
 
|rune=No
 
|rune=No
|cdtrack=
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}}
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{{Infobox multiplayer map
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|title=Introduction (multiplayer)
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|author=[[John Romero]]
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|style=Medieval, mixed
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|rocketlaunchers=1
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|lightningguns=1
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|grenadelaunchers=1
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|supernailguns=1
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|nailguns=1
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|supershotguns=1
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|redarmors=1
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|yellowarmors=1
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|greenarmors=0
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|quaddamages=1
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|megahealth=1
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|pentagrams=0
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|ringsofshadow=0
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|biosuits=0
 
}}
 
}}
 
Start marks the beginning of Quake, it is the first level in a single player game, and the default map for the multiplayer as well. It opens with the Quake moniker bearing down over the player and is characterized by the three hallways the player can take to choose their difficulty setting, a unique feature of Quake, where other titles typically go for menu level options for difficulty. After the difficulty selection you have the episode selection, with each episode hall reflecting an aspect of the episode itself.
 
Start marks the beginning of Quake, it is the first level in a single player game, and the default map for the multiplayer as well. It opens with the Quake moniker bearing down over the player and is characterized by the three hallways the player can take to choose their difficulty setting, a unique feature of Quake, where other titles typically go for menu level options for difficulty. After the difficulty selection you have the episode selection, with each episode hall reflecting an aspect of the episode itself.
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==Rune Checks==
 
==Rune Checks==
Start is a unique map in that it has two start locations for singleplayer, and it performs an inventory check on load. If the player has any runes, they start in the episode selection area, and the episode where they acquired the runes is now blocked off by a runic tablet. Once they have all four runes, when they return to start, they will find the central floor has opened up to reveal stone steps leading down into a torch lit cavern, and a drop into a slipgate to [[end]] (Shub-Niggurath's Pit), with a message of "''Shub-Niggurath awaits you...''"
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Start is a unique map in that it has two start locations for singleplayer, and it performs an inventory check on load. If the player has any runes, they start in the episode selection area, and the episode where they acquired the runes is now blocked off by a runic tablet. Once they have all four runes, when they return to start, they will find the central floor has opened up to reveal stone steps leading down into a torch lit cavern, and a drop into a slipgate to [[Shub-Niggurath's Pit|end]], with a message of "''Shub-Niggurath awaits you...''"
  
 
[[Image:Start_3.jpg|right|thumb|The episode 4 selection area with the bars closed, and a glimpse of the Nightmare skill hall. Note the suspended pool of water.]]
 
[[Image:Start_3.jpg|right|thumb|The episode 4 selection area with the bars closed, and a glimpse of the Nightmare skill hall. Note the suspended pool of water.]]

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