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Difference between revisions of "Super Nailgun"

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(New page: == Description == Ouch. This one uses twice as many nails, but it also dishes out twice the damage. 18 health is stolen with each little spike. It fires off just as fast as the nailgun, ...)
 
(as the current weapon descriptions were taken from http://euroquake.webs.com/guides2.htm i am getting the old ones from archive.org)
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{{Infobox Weapon
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|weapon=Super Nailgun
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|ammotype=[[Nails]]
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|ammousage=2 per shot
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|shottype=projectile
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|dpshot=18
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|dpsecond=90
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|range=6000 units
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|cycletime=0.2s
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}}
  
== Description ==
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An upgraded [[Nailgun]] with four-barrels instead of the two-barrels, however it eats up ammo like popcorn. Although it fires nails at the same rate as the nailgun, the nails themselves do double the amount of damage. The Super Nailgun was probably going to fire regular nails twice as fast as the Nailgun, but that many entities would have choked the server ([[TeamFortress]] nailguns fire even fewer, more damaging nails). The difference in negligible - either way you have a rapid-fire weapon of Doom!
  
Ouch. This one uses twice as many nails, but it also dishes out twice the damage. 18 health is stolen with each little spike. It fires off just as fast as the nailgun, but it only fires one stream of nails instead of two alternating streams. This makes it a little bit harder to use, but with the extra damage it's worth the risk.
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Note: Is very effective with [[Quad Damage]] doing 72 damage per nail!
  
Strafing doesn't help you a whole lot with this weapon, mostly because you won't have that much ammo to waste. Jumping really doesn't help a lot either, again because a lot of nails will end up flying over someone's head. Your best bet is to keep running and simply look back and forth while firing. This is the best way to spread the nails without wasting too much ammo. For the most part, you're going to have to get a good lock on someone at a fairly close range to make this weapon truly effective.
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Once the Super Nailgun is picked the regular Nailgun is pretty much useless.
  
Defense for this weapon is very much like that of the nailgun, except that little mistakes will cost a lot more. Try to make them run out of ammo, but this time never stop jumping and strafing - don't even try to orbit them unless you're stuck being in close range. Once their nails run out - and it won't take long - they have also lost the use of their standard nailgun, so you have a fair chance of being able to kill them. Again, if you have a really good weapon, just let them have it without trying to make them run out of ammo.
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==See Also==
 
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* [[Weapons]]
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'''Effectiveness:''' Good
 
 
 
'''Avoidability:''' Average
 

Revision as of 10:55, 22 May 2009

Super Nailgun

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Ammunition type Nails
Ammunition usage: 2 per shot
Shot type: projectile
Damage per shot: 18
Damage per second (max): 90
Range: 6000 units
Cycle Time: 0.2s
First appearance: {{{1stappearance}}}
Obituaries: {{{obituary1}}}
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{{{obituary4}}}

An upgraded Nailgun with four-barrels instead of the two-barrels, however it eats up ammo like popcorn. Although it fires nails at the same rate as the nailgun, the nails themselves do double the amount of damage. The Super Nailgun was probably going to fire regular nails twice as fast as the Nailgun, but that many entities would have choked the server (TeamFortress nailguns fire even fewer, more damaging nails). The difference in negligible - either way you have a rapid-fire weapon of Doom!

Note: Is very effective with Quad Damage doing 72 damage per nail!

Once the Super Nailgun is picked the regular Nailgun is pretty much useless.

See Also