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Editing Textures
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==Skies== | ==Skies== | ||
[[File:texture_sky.png|center]] | [[File:texture_sky.png|center]] | ||
− | Skies are textures whose name which start with the word "sky", and must be of dimensions 256x128. The texture is treated like two 128x128 textures, the right section used as a backdrop, and the left section used as an overlay with | + | Skies are textures whose name which start with the word "sky", and must be of dimensions 256x128. The texture is treated like two 128x128 textures, the right section used as a backdrop, and the left section used as an overlay with it's black pixels transparent. Skies are displayed animated and full-bright, block player and monster movement, and 'swallow' weapon fire. Sky brushes do seal the world from leaks. |
* Some engines (ex: Quakespasm) support sky textures of a different resolution (printing an error message in the console). Sky textures which are not 256x128 will not be animated correctly, so they should only be used if using a Quake II-style [[skybox]]. Use [[#External Textures|external textures]] if animated skies of a different resolution are desired. | * Some engines (ex: Quakespasm) support sky textures of a different resolution (printing an error message in the console). Sky textures which are not 256x128 will not be animated correctly, so they should only be used if using a Quake II-style [[skybox]]. Use [[#External Textures|external textures]] if animated skies of a different resolution are desired. |