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Difference between revisions of "TrenchBroom"

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Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation.  [http://kristianduske.com/trenchbroom/ Website]
 
Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation.  [http://kristianduske.com/trenchbroom/ Website]
  
See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping.
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== Features ==
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'''General'''
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- Full support for editing in 3D and in up to three 2D views
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- High performance renderer with support for huge maps
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- Unlimited Undo and Redo
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- Macro-like command repetition
 +
- Issue browser with automatic quick fixes
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- Point file support
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- Automatic backups
 +
 
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'''Brush Editing'''
 +
- Robust vertex editing with edge and face splitting and manipulating multiple vertices together
 +
- Clipping tool with two and three points
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- CSG operations: merge, subtract, intersect
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- UV view for easy texture manipulations
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- Precise texture lock for all brush editing operations
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- Multiple texture collections
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'''Entity Editing'''
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- Entity browser with drag and drop support
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- Support for FGD and DEF files for entity definitions
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- Mod support
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- Entity link visualization
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- Displays 3D models in the editor
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- Smart entity property editors
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== Tutorial ==
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 +
See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.

Revision as of 12:23, 21 October 2017

Trenchbroom is a recent level editor for Quake programmed and maintained by SleepwalkR. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. Website


Features

General - Full support for editing in 3D and in up to three 2D views - High performance renderer with support for huge maps - Unlimited Undo and Redo - Macro-like command repetition - Issue browser with automatic quick fixes - Point file support - Automatic backups

Brush Editing - Robust vertex editing with edge and face splitting and manipulating multiple vertices together - Clipping tool with two and three points - CSG operations: merge, subtract, intersect - UV view for easy texture manipulations - Precise texture lock for all brush editing operations - Multiple texture collections

Entity Editing - Entity browser with drag and drop support - Support for FGD and DEF files for entity definitions - Mod support - Entity link visualization - Displays 3D models in the editor - Smart entity property editors

Tutorial

See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.