Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "TrenchBroom"

From Quake Wiki

(Added feature list)
m (Features)
Line 4: Line 4:
 
== Features ==
 
== Features ==
 
'''General'''
 
'''General'''
- Full support for editing in 3D and in up to three 2D views
+
* Full support for editing in 3D and in up to three 2D views
- High performance renderer with support for huge maps
+
* High performance renderer with support for huge maps
- Unlimited Undo and Redo
+
* Unlimited Undo and Redo
- Macro-like command repetition
+
* Macro-like command repetition
- Issue browser with automatic quick fixes
+
* Issue browser with automatic quick fixes
- Point file support
+
* Point file support
- Automatic backups
+
* Automatic backups
  
 
'''Brush Editing'''
 
'''Brush Editing'''
- Robust vertex editing with edge and face splitting and manipulating multiple vertices together
+
* Robust vertex editing with edge and face splitting and manipulating multiple vertices together
- Clipping tool with two and three points
+
* Clipping tool with two and three points
- CSG operations: merge, subtract, intersect
+
* CSG operations: merge, subtract, intersect
- UV view for easy texture manipulations
+
* UV view for easy texture manipulations
- Precise texture lock for all brush editing operations
+
* Precise texture lock for all brush editing operations
- Multiple texture collections
+
* Multiple texture collections
  
 
'''Entity Editing'''
 
'''Entity Editing'''
- Entity browser with drag and drop support
+
* Entity browser with drag and drop support
- Support for FGD and DEF files for entity definitions
+
* Support for FGD and DEF files for entity definitions
- Mod support
+
* Mod support
- Entity link visualization
+
* Entity link visualization
- Displays 3D models in the editor
+
* Displays 3D models in the editor
- Smart entity property editors
+
* Smart entity property editors
  
 
== Tutorial ==
 
== Tutorial ==
  
 
See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.
 
See [[Getting_Started_Mapping]] for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.

Revision as of 12:24, 21 October 2017

Trenchbroom is a recent level editor for Quake programmed and maintained by SleepwalkR. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. Website


Features

General

  • Full support for editing in 3D and in up to three 2D views
  • High performance renderer with support for huge maps
  • Unlimited Undo and Redo
  • Macro-like command repetition
  • Issue browser with automatic quick fixes
  • Point file support
  • Automatic backups

Brush Editing

  • Robust vertex editing with edge and face splitting and manipulating multiple vertices together
  • Clipping tool with two and three points
  • CSG operations: merge, subtract, intersect
  • UV view for easy texture manipulations
  • Precise texture lock for all brush editing operations
  • Multiple texture collections

Entity Editing

  • Entity browser with drag and drop support
  • Support for FGD and DEF files for entity definitions
  • Mod support
  • Entity link visualization
  • Displays 3D models in the editor
  • Smart entity property editors

Tutorial

See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.