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Difference between revisions of "TrenchBroom"

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Trenchbroom is a recent level editor for Quake programmed and maintained by [[SleepwalkR]]. It uses a single 3D view and 2D views, and boasts some very handy vertex manipulation.  [http://kristianduske.com/trenchbroom/ Website]
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A level editor for the Quake engine and related family of games supporting Quake, Quake 2, Hexen 2, and more. The project was started by [SleepwalkR]] and maintained by him and EricW with community member code contributions. It uses a single 3D view and has optional traditional 2D views, and boasts some very handy vertex manipulation.  [http://kristianduske.com/trenchbroom/ Website]
  
You can find the source-code here: [https://github.com/kduske/TrenchBroom Github]
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You can find the source-code here: [https://github.com/TrenchBroom/TrenchBroom Github]
  
 
== Features ==
 
== Features ==
 
'''General'''
 
'''General'''
 
* Full support for editing in 3D and in up to three 2D views
 
* Full support for editing in 3D and in up to three 2D views
* High performance renderer with support for huge maps
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* High-performance renderer with support for huge maps
 
* Unlimited Undo and Redo
 
* Unlimited Undo and Redo
 
* Macro-like command repetition
 
* Macro-like command repetition

Revision as of 22:00, 24 March 2021

A level editor for the Quake engine and related family of games supporting Quake, Quake 2, Hexen 2, and more. The project was started by [SleepwalkR]] and maintained by him and EricW with community member code contributions. It uses a single 3D view and has optional traditional 2D views, and boasts some very handy vertex manipulation. Website

You can find the source-code here: Github

Features

General

  • Full support for editing in 3D and in up to three 2D views
  • High-performance renderer with support for huge maps
  • Unlimited Undo and Redo
  • Macro-like command repetition
  • Issue browser with automatic quick fixes
  • Point file support
  • Automatic backups

Brush Editing

  • Robust vertex editing with edge and face splitting and manipulating multiple vertices together
  • Clipping tool with two and three points
  • CSG operations: merge, subtract, intersect
  • UV view for easy texture manipulations
  • Precise texture lock for all brush editing operations
  • Multiple texture collections

Entity Editing

  • Entity browser with drag and drop support
  • Support for FGD and DEF files for entity definitions
  • Mod support
  • Entity link visualization
  • Displays 3D models in the editor
  • Smart entity property editors

Tutorial

See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.

A very comprehensive TrenchBroom version 2 video tutorial series by Dumptruck_ds can be found here: TrenchBroom 2 Tutorials