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TrenchBroom

From Quake Wiki

Revision as of 11:23, 21 October 2017 by PoVoq (talk | contribs) (Added feature list)

Trenchbroom is a recent level editor for Quake programmed and maintained by SleepwalkR. It uses a single 3D view with no 2D views, and boasts some very handy vertex manipulation. Website


Features

General - Full support for editing in 3D and in up to three 2D views - High performance renderer with support for huge maps - Unlimited Undo and Redo - Macro-like command repetition - Issue browser with automatic quick fixes - Point file support - Automatic backups

Brush Editing - Robust vertex editing with edge and face splitting and manipulating multiple vertices together - Clipping tool with two and three points - CSG operations: merge, subtract, intersect - UV view for easy texture manipulations - Precise texture lock for all brush editing operations - Multiple texture collections

Entity Editing - Entity browser with drag and drop support - Support for FGD and DEF files for entity definitions - Mod support - Entity link visualization - Displays 3D models in the editor - Smart entity property editors

Tutorial

See Getting_Started_Mapping for a beginners guide to using Trenchbroom, that also covers a lot of the basics of general Quake mapping. Note that this tutorial is a bit outdated as many things have changed in Trenchbroom 2.0.