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Editing Trick Jumps
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A grenade jump uses the same principle as a rocket jump, except that you have to stand/run over the grenade and jump just as it explodes. The timing required to do this correctly will take some practice. If the floor below you is flat and you are in no rush, an easy timing trick is to shoot the grenade straight upwards. The grenade will fall down exactly at your position and bounce. It will explode when it hits the ground the second time. | A grenade jump uses the same principle as a rocket jump, except that you have to stand/run over the grenade and jump just as it explodes. The timing required to do this correctly will take some practice. If the floor below you is flat and you are in no rush, an easy timing trick is to shoot the grenade straight upwards. The grenade will fall down exactly at your position and bounce. It will explode when it hits the ground the second time. | ||
− | ===Grenade | + | ===Grenade plus Rocket Jump=== |
− | Ensure that you have the grenade launcher, rocket launcher, at least 2 rockets and adequate armor and health before starting, the more of each the better. Select the grenade launcher and fire a grenade aiming to land on a particular spot (the launch position), one way to do this is to fire vertically in to the air | + | Ensure that you have the grenade launcher, rocket launcher, at least 2 rockets and adequate armor and health before starting, the more of each the better. Select the grenade launcher and fire a grenade aiming to land on a particular spot (the launch position), one way to do this is to fire vertically in to the air as soon as you have fired the grenade switch to the Rocket Launcher and at the point that the grenade lands for it's second bounce move the launch position and fire a rocket directly at the ground. If you time it right, i.e. so that the rocket hits the ground at the same point that grenade explodes you should find that you are able to jump significantly higher/lomger than with just the Rocket Jump. The disadvantage is that it requires more ammo/weapons, usually takes longer to perform, which can be problematic during battles, and does more damage to your player. If you do this with the '10 health' left scenario as I (Mr.Burns) often do you will usually end up in an embarrassing crumple on the floor with your opponents standing around openly giggling |
===Monster-assisted Jumps=== | ===Monster-assisted Jumps=== | ||
[[Vore|Voreballs]] and [[Ogre]] grenades are obvious alternatives to using your own explosives to get a boost. However, '''any''' enemy attack that damages you will also give you a physical push away from the source of the damage. The relative position of the monster determines whether this push is upwards, outwards, or downwards. | [[Vore|Voreballs]] and [[Ogre]] grenades are obvious alternatives to using your own explosives to get a boost. However, '''any''' enemy attack that damages you will also give you a physical push away from the source of the damage. The relative position of the monster determines whether this push is upwards, outwards, or downwards. |