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..I've been a Quake fan since learning of its existence back in 1996 shortly after its release. I can directly blame (or credit :-P) Doom & Quake for getting me even more into computers more than I already was at that time. I can still remember upgrading a friends DX2 486 with enough ram to get Quake running properly...
 
..I've been a Quake fan since learning of its existence back in 1996 shortly after its release. I can directly blame (or credit :-P) Doom & Quake for getting me even more into computers more than I already was at that time. I can still remember upgrading a friends DX2 486 with enough ram to get Quake running properly...
  
..Over the years I've touch upon most aspects of Quake modding with never really accomplishing anything major, happy enough just to dabble, learn, and help others. I find it all very entertaining actually...
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..Over the years I've touch upon most aspects of Quake modding with never really accomplishing anything major, happy enough just to dabble, learn, and help others.  
  
 
..I joined a friend [[Ali Salehi]] aka [[Little3D]] that I had made via a few Quake forums around the net to just beta test & help out with a few map idea's. The Quake mod was called Xwar which turned out to be heavily based on Tomaz's [[TomazQuake]] engine and TomazQuake mod with a few changes in regards to the engine code and some content creation via Max3d and Photoshop.
 
..I joined a friend [[Ali Salehi]] aka [[Little3D]] that I had made via a few Quake forums around the net to just beta test & help out with a few map idea's. The Quake mod was called Xwar which turned out to be heavily based on Tomaz's [[TomazQuake]] engine and TomazQuake mod with a few changes in regards to the engine code and some content creation via Max3d and Photoshop.

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