Editing Vis (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==How Vis Does It== Vis uses the [[portal|portals]] from the [[Quake file formats|prt file]] generated by [[QBSP]] to calculate visibility. For each [[visleaf]], it calculates which other visleafs are potentially visible from any point within that visleaf. It does this using the portal data, as each visleaf can only see into other visleafs by looking through one or more portals. The final data, which is a series of bits representing whether or not each pair of visleafs can see each other, is then compressed down and saved in the bsp file. In addition, there are four hard-coded ambient sounds in Quake; one each for [[sky]], [[water]], [[slime]], and [[lava]]. Using the PVS data, Vis calculates the appropriate volume level for each of these ambient sounds based on the proximity and visibility of nearby sky and liquid surfaces. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Vis"