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| name = Vore
 
| name = Vore
 
| health = 400
 
| health = 400
| gibthresh = -90
 
 
| attacks = Homing firepod (~30 dmg)
 
| attacks = Homing firepod (~30 dmg)
 
| drop = nothing
 
| drop = nothing
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}}
 
}}
  
The '''Vore''' (also known as a ''Shalrath'') is one of the toughest regular enemies the player will encounter in Quake. It is a three-legged monster that moves very slowly, but throws spiked bombs that home in on the player's position, making them often one of the trickiest enemies to deal with, especially in combination with other enemies.
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The '''Vore''' (also known as a Shalrath) is one of the toughest regular enemies the player will encounter in Quake. It is a three-legged monster that moves very slowly, but throws spiked bombs that home in on the player's position, making them often one of the trickiest enemies to deal with, especially in combination with other enemies.
  
The homing firepods (more commonly known as Voreballs or Vorespikes) that are thrown by the vore can follow the player around quite sharp corners when close enough, and do not explode until they collide with something. This can make them very tricky for a player to shake, especially on [[Nightmare difficulty]], where they are fired more frequently and move faster than on lower skill levels.
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The homing firepods (more commonly known as Voreballs) that are thrown by the vore can follow the player around quite sharp corners when close enough, and do not explode until they collide with something. This can make them very tricky for a player to shake, especially on [[Nightmare difficulty]], where they are fired more frequently and move faster than on lower skill levels.
  
 
==Tactics==
 
==Tactics==
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Since Voreballs will home toward the player gradually, they will often fly around obstacles that are otherwise blocking their path to the player when following very close behind. The best way to safely dispose of closely trailing Voreballs is usually to move quickly around a series of sharp corners, or run in a circle around a pillar or other obstacle. However, if the Voreball gets too close, it can become impossible to avoid in a conventional manner.
 
Since Voreballs will home toward the player gradually, they will often fly around obstacles that are otherwise blocking their path to the player when following very close behind. The best way to safely dispose of closely trailing Voreballs is usually to move quickly around a series of sharp corners, or run in a circle around a pillar or other obstacle. However, if the Voreball gets too close, it can become impossible to avoid in a conventional manner.
  
Additionally, it's important to know that the vore takes the full [[splash damage]] from its own spike. Skilled players can exploit the level geometry to make the vore balls explode almost immediately upon launch, thus gradually wearing the vore down with next to none detriment to own health and ammo supply.
 
 
==Relationship with other monsters==
 
==Relationship with other monsters==
 
Because Vores fire projectiles, and especially because these projectiles can be directed somewhat by crafty players, Vores often get into fights with other monsters. If the vore attracts the attention of multiple monsters, its slow speed often leads to it being killed by even weaker enemies such as [[Scrag|Scrags]].
 
Because Vores fire projectiles, and especially because these projectiles can be directed somewhat by crafty players, Vores often get into fights with other monsters. If the vore attracts the attention of multiple monsters, its slow speed often leads to it being killed by even weaker enemies such as [[Scrag|Scrags]].

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