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WriteAngle

From Quake Wiki

void WriteAngle(float type, float arg)

Usage[edit]

Writes a single angle value to the current network message. Server commands normally expect three of these sequentially to mark the pitch, yaw, and roll angles for an angle argument.

Parameters[edit]

  • type
The type of network message to write to. Can be one of the following:
  • MSG_BROADCAST
Send a message to every client, not caring if they receive it. This is best used for things that have no affect on the gameplay state e.g. temp entities.
  • MSG_ONE
Send a message to a single client. The client it's sent to is stored in the msg_entity global. Guarantees the client receives it.
  • MSG_ALL
Similar to MSG_BROADCAST but it guarantees every client receives it.
  • arg
The angle argument to write to the network message.

Example[edit]

// Immediately set the player's angle
msg_entity = player;
WriteByte(MSG_ONE, 10);
WriteAngle(MSG_ONE, newAng.x);
WriteAngle(MSG_ONE, newAng.y);
WriteAngle(MSG_ONE, newAng.z);