Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

WriteEntity

From Quake Wiki

void WriteEntity(float type, entity e)

Usage[edit]

Writes the index for an entity to the current network message. This is used for server commands that expect entity arguments.

Parameters[edit]

  • type
The type of network message to write to. Can be one of the following:
  • MSG_BROADCAST
Send a message to every client, not caring if they receive it. This is best used for things that have no affect on the gameplay state e.g. temp entities.
  • MSG_ONE
Send a message to a single client. The client it's sent to is stored in the msg_entity global. Guarantees the client receives it.
  • MSG_ALL
Similar to MSG_BROADCAST but it guarantees every client receives it.
  • arg
The entity whose index should be used.

Example[edit]

// Change everyone's view point
WriteByte(MSG_ALL, 5);
WriteEntity(MSG_ALL, cameraEntity);