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Difference between revisions of "crosshair"

From Quake Wiki

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|name=crosshair
 
|name=crosshair
 
|default-value=0
 
|default-value=0
|saved-to-config=[[#note|yes*]]
+
|saved-to-config=yes* (see below)
 
}}
 
}}
 
When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the [[Quake font]] in the centre of the screen.
 
When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the [[Quake font]] in the centre of the screen.
Line 8: Line 8:
 
Some new engines ([[TomazQuake]] for example) support different crosshairs drawn from TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc.
 
Some new engines ([[TomazQuake]] for example) support different crosshairs drawn from TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc.
  
<a target="note"></a><nowiki>*</nowiki>(FIXME) I seem to recall older versions not saving crosshair to config? Can anyone verify this? (I'm sure cheapalert/leileilol would know exactly)
+
<nowiki>*</nowiki>(FIXME) I seem to recall older versions not saving crosshair to config? Can anyone verify this? (I'm sure cheapalert/leileilol would know exactly)
  
 
{{Console variables}}
 
{{Console variables}}

Revision as of 01:34, 31 October 2007

Template:lowercase-underscores

crosshair
Default value: "0"
Saved to config.cfg: yes* (see below)

When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the Quake font in the centre of the screen.

Some new engines (TomazQuake for example) support different crosshairs drawn from TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc.

*(FIXME) I seem to recall older versions not saving crosshair to config? Can anyone verify this? (I'm sure cheapalert/leileilol would know exactly)


Console
List of console variables | List of console commands