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Difference between revisions of "crosshair"

From Quake Wiki

m (Spirit moved page Crosshair to crosshair: lowercase)
(clean up, mention differences of crosshair >1)
 
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When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the [[Quake font]] in the centre of the screen.
 
When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the [[Quake font]] in the centre of the screen.
  
Some new engines ([[TomazQuake]] for example) support different crosshairs drawn from TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc.
+
Some engines support different crosshairs, using internally stored graphics or drawn from external TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc. There is no standard how those crosshairs will look like. Using the same config in different engines can results in a differently looking crosshair.
 
 
<nowiki>*</nowiki>(FIXME) I seem to recall older versions not saving crosshair to config? Can anyone verify this? (I'm sure cheapalert/leileilol would know exactly)
 
  
 
{{Console variables}}
 
{{Console variables}}

Latest revision as of 19:21, 6 July 2021

Template:lowercase-underscores

crosshair
Default value: "0"
Saved to config.cfg: yes* (see below)

When this is enabled (type "crosshair 1"), the engine will draw a plus sign with the Quake font in the centre of the screen.

Some engines support different crosshairs, using internally stored graphics or drawn from external TGA images, in which case you will be able to change the look of the crosshair by setting it to 2, or 3, etc. There is no standard how those crosshairs will look like. Using the same config in different engines can results in a differently looking crosshair.


Console
List of console variables | List of console commands