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Editing deathmatch

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Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.
 
Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.
  
There are different types of Deathmatch, here are common rules:
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There are different types of Deathmatch, here is (some?):
  
* Deathmatch mode 1: Weapons disappear when picked up and respawn 30 seconds after pickup. [[Ammo]] respawns 30 seconds after pickup. (default)
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* Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. [[Ammo]] returns 30 seconds after pickup.
* Deathmatch mode 2: Weapons do not disappear, but player's already possessing the weapon will not receive additional ammo upon touch (weapon stay). [[Ammo]], [[Health]], [[Armor]] and [[Mega-Health]] do not respawn after pickup. (this mode is rarely used)
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* Deathmatch mode 2: Weapons dont disappear (weapon stay). [[Ammo]], [[Health]], [[Armor]] and [[Mega-Health]] dont return after pickup. (this mode is rarely used)
* Deathmatch mode 3: Weapon stay as in mode 2. [[Ammo]] returns 15 seconds after pickup. (popular)
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* Deathmatch mode 3: Weapons dont disappear (weapon stay). [[Ammo]] returns 15 seconds after pickup.
 
* Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out.
 
* Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out.
  
 
{{Console variables}}
 
{{Console variables}}

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