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Editing deathmatch
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Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins. | Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins. | ||
− | There are different types of Deathmatch, here | + | There are different types of Deathmatch, here is (some?): |
− | * Deathmatch mode 1: Weapons disappear when | + | * Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. [[Ammo]] returns 30 seconds after pickup. |
− | * Deathmatch mode 2: Weapons | + | * Deathmatch mode 2: Weapons dont disappear (weapon stay). [[Ammo]], [[Health]], [[Armor]] and [[Mega-Health]] dont return after pickup. (this mode is rarely used) |
− | * Deathmatch mode 3: | + | * Deathmatch mode 3: Weapons dont disappear (weapon stay). [[Ammo]] returns 15 seconds after pickup. |
* Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out. | * Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out. | ||
{{Console variables}} | {{Console variables}} |