Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "deathmatch"

From Quake Wiki

(New page: {{lowercase-underscores}}{{Infobox Console variable |name=deathmatch |default-value=0 |saved-to-config=no }} Deathmatch is a term supposedly coined by John Romero to describe the visceral ...)
 
m
Line 6: Line 6:
 
Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.
 
Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.
  
There are different types of Deathmatch, here is (some?):
+
There are different types of Deathmatch, here are common rules:
  
* Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. [[Ammo]] returns 30 seconds after pickup.
+
* Deathmatch mode 1: Weapons disappear when picked up and respawn 30 seconds after pickup. [[Ammo]] respawns 30 seconds after pickup. (default)
* Deathmatch mode 2: Weapons dont disappear (weapon stay). [[Ammo]], [[Health]], [[Armor]] and [[Mega-Health]] dont return after pickup. (this mode is rarely used)
+
* Deathmatch mode 2: Weapons do not disappear, but player's already possessing the weapon will not receive additional ammo upon touch (weapon stay). [[Ammo]], [[Health]], [[Armor]] and [[Mega-Health]] do not respawn after pickup. (this mode is rarely used)
* Deathmatch mode 3: Weapons dont disappear (weapon stay). [[Ammo]] returns 15 seconds after pickup.
+
* Deathmatch mode 3: Weapon stay as in mode 2. [[Ammo]] returns 15 seconds after pickup. (popular)
 
* Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out.
 
* Deathmatch mode 4: Starts with 250 [[Red Armor]] and 200 [[Health]], all weapons except [[Grenade Launcher]], unlimited [[Ammo]] and a [[Pentagram of Protection]] that is burning out.
  
 
{{Console variables}}
 
{{Console variables}}

Revision as of 01:18, 2 November 2007

Template:lowercase-underscores

deathmatch
Default value: "0"
Saved to config.cfg: no

Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.

There are different types of Deathmatch, here are common rules:

  • Deathmatch mode 1: Weapons disappear when picked up and respawn 30 seconds after pickup. Ammo respawns 30 seconds after pickup. (default)
  • Deathmatch mode 2: Weapons do not disappear, but player's already possessing the weapon will not receive additional ammo upon touch (weapon stay). Ammo, Health, Armor and Mega-Health do not respawn after pickup. (this mode is rarely used)
  • Deathmatch mode 3: Weapon stay as in mode 2. Ammo returns 15 seconds after pickup. (popular)
  • Deathmatch mode 4: Starts with 250 Red Armor and 200 Health, all weapons except Grenade Launcher, unlimited Ammo and a Pentagram of Protection that is burning out.


Console
List of console variables | List of console commands