Difference between revisions of "func detail"

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(Created page with "==func_detail== Ericw-tools qbsp supports detail brushes which are similar in concept to Quake 2’s detail brushes. They don’t seal the map. To be compatible wit...")
 
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They don’t seal the map. To be compatible with existing Quake 1 mapping editors, detail brushes can be added by creating an entity with classname "func_detail". When [[qbsp]] reads the map file, it will add any brushes included in a func_detail entity into the [[worldspawn]] as details and remove the func_detail entity. Any number of func_detail entities can be used (useful for grouping) and all included brushes will be added to the worldspawn.
 
They don’t seal the map. To be compatible with existing Quake 1 mapping editors, detail brushes can be added by creating an entity with classname "func_detail". When [[qbsp]] reads the map file, it will add any brushes included in a func_detail entity into the [[worldspawn]] as details and remove the func_detail entity. Any number of func_detail entities can be used (useful for grouping) and all included brushes will be added to the worldspawn.
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This classname used on brushes textured with [[Textures#fence_textures|fence textures]] will alpha-mask the #255 colored parts of that texture render those parts invisible.

Revision as of 22:38, 21 October 2018

func_detail

Ericw-tools qbsp supports detail brushes which are similar in concept to Quake 2’s detail brushes.

They don’t seal the map. To be compatible with existing Quake 1 mapping editors, detail brushes can be added by creating an entity with classname "func_detail". When qbsp reads the map file, it will add any brushes included in a func_detail entity into the worldspawn as details and remove the func_detail entity. Any number of func_detail entities can be used (useful for grouping) and all included brushes will be added to the worldspawn.

This classname used on brushes textured with fence textures will alpha-mask the #255 colored parts of that texture render those parts invisible.