func detail

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Revision as of 22:38, 21 October 2018 by EGax (talk | contribs) (func_detail)


Ericw-tools qbsp supports detail brushes which are similar in concept to Quake 2’s detail brushes.

They don’t seal the map. To be compatible with existing Quake 1 mapping editors, detail brushes can be added by creating an entity with classname "func_detail". When qbsp reads the map file, it will add any brushes included in a func_detail entity into the worldspawn as details and remove the func_detail entity. Any number of func_detail entities can be used (useful for grouping) and all included brushes will be added to the worldspawn.

This classname used on brushes textured with fence textures will alpha-mask the #255 colored parts of that texture render those parts invisible.