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Editing func door
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== Attributes == | == Attributes == | ||
+ | As mentioned above, the door will open in the direction of whatever angle you set it. The default distance covered is equal to the width of the door in that direction. You can also set the motion to be vertical by setting the angle to -1 (upward motion) or -2 (downward motion) instead. | ||
=== Keys === | === Keys === | ||
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|- | |- | ||
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity that will be killed when the door is triggered. | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity that will be killed when the door is triggered. | ||
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| ! bgcolor="#eeeeee" | ''wait'' || Time after opening for it to reset and be triggerable again. Setting this to -1 will cause the door to remain open. | | ! bgcolor="#eeeeee" | ''wait'' || Time after opening for it to reset and be triggerable again. Setting this to -1 will cause the door to remain open. |