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Editing func door
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| ! bgcolor="#eeeeee" | ''health'' || If set to any value above 0, the door will only be activated by shooting it or hitting it with the axe. Often used for secret doors. The door will not trigger until the damage exceeds the health value. | | ! bgcolor="#eeeeee" | ''health'' || If set to any value above 0, the door will only be activated by shooting it or hitting it with the axe. Often used for secret doors. The door will not trigger until the damage exceeds the health value. | ||
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− | | ! bgcolor="#eeeeee" | ''message'' || A message to display when | + | | ! bgcolor="#eeeeee" | ''message'' || A message to display when the door triggers. |
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| ! bgcolor="#eeeeee" | ''sounds'' || Type of sounds produced by the entity when triggered. The selection is limited to the following options: | | ! bgcolor="#eeeeee" | ''sounds'' || Type of sounds produced by the entity when triggered. The selection is limited to the following options: |