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func plat

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Revision as of 01:03, 8 August 2015 by Necros (talk | contribs) (Created page with "Temporary, since this page didn't exist: <code> /*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER speed default 150 Plats are always drawn in the extended position, so they wi...")
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Temporary, since this page didn't exist:

/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER speed default 150

Plats are always drawn in the extended position, so they will light correctly.

If the plat is the target of another trigger or button, it will start out disabled in the extended position until it is trigger, when it will lower and become a normal plat.

If the "height" key is set, that will determine the amount the plat moves, instead of being implicitly determined by the model's height. Set "sounds" to one of the following: 1) base fast 2) chain slow

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