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Difference between revisions of "info player start"

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The info_player_start entity defines the start location of the player in a single-player game of Quake. It is also used as a spawn point in cooperative play, although level authors are encouraged to also provide specific cooperative spawn points by also placing [[info_player_coop]] entities in their maps.
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{{DISPLAYTITLE:info_player_start}}
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The '''info_player_start''' entity defines the start location of the player in a single-player game of Quake. It is also used as a spawn point in cooperative play, although level authors are encouraged to also provide specific cooperative spawn points by also placing [[info_player_coop]] entities in their maps.
  
 
As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.
 
As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using [[spawnflags]]. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.
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* Not in Hard : The entity will not exist if the player is in Hard difficulty mode
 
* Not in Hard : The entity will not exist if the player is in Hard difficulty mode
 
* Not in Deathmatch : The entity will not exist if the game is a Deathmatch game
 
* Not in Deathmatch : The entity will not exist if the game is a Deathmatch game
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[[Category:Quake entities]]

Latest revision as of 09:10, 25 March 2013


The info_player_start entity defines the start location of the player in a single-player game of Quake. It is also used as a spawn point in cooperative play, although level authors are encouraged to also provide specific cooperative spawn points by also placing info_player_coop entities in their maps.

As with almost all entities, the info_player_start can be enabled/disabled depending on the difficulty settings by using spawnflags. In the case of info_player_start, this can be used to allow the player to spawn in a different location depending on map difficulty.

Attributes[edit]

info_player_start has the following attributes in Worldcraft:

  • Angle : The direction the entity faces when spawned

Flags[edit]

info_player_start has the following entity spawnflags:

  • Not in Easy : The entity will not exist if the player is in Easy difficulty mode
  • Not in Normal : The entity will not exist if the player is in Normal difficulty mode
  • Not in Hard : The entity will not exist if the player is in Hard difficulty mode
  • Not in Deathmatch : The entity will not exist if the game is a Deathmatch game