Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "item key1"

From Quake Wiki

(Created page with "'''Item Key 1 (Silver Key)''' This item can be picked up by the player in order to get access to silver doors. In order to make a func_door require the Silver key, it's spawn...")
 
(Added information about the functionality of the key, how to set its appearance, and spawnflags.)
 
Line 2: Line 2:
  
 
This item can be picked up by the player in order to get access to silver doors. In order to make a func_door require the Silver key, it's spawnflag must use flag 16.
 
This item can be picked up by the player in order to get access to silver doors. In order to make a func_door require the Silver key, it's spawnflag must use flag 16.
 +
 +
Opening a key door while carrying a key will consume that key and open the door. Players can only carry one Silver key at a time. So walking over a Silver key while already carrying a Silver key will leave that key on the ground.
 +
 +
The visual appearance and in-game name of the key is determined by what style the level is. A medieval map will have regular keys, a runic map will have runekeys, and a base map will have keycards.
 +
 +
Note that by using flags 256, 512, 1028, and 2048, you can make the key not appear in certain difficulties/modes. (Easy, Normal, Hard, and Deathmatch respectively.) This can be used to make keys harder to obtain in higher difficulties.

Latest revision as of 21:39, 5 April 2019

Item Key 1 (Silver Key)

This item can be picked up by the player in order to get access to silver doors. In order to make a func_door require the Silver key, it's spawnflag must use flag 16.

Opening a key door while carrying a key will consume that key and open the door. Players can only carry one Silver key at a time. So walking over a Silver key while already carrying a Silver key will leave that key on the ground.

The visual appearance and in-game name of the key is determined by what style the level is. A medieval map will have regular keys, a runic map will have runekeys, and a base map will have keycards.

Note that by using flags 256, 512, 1028, and 2048, you can make the key not appear in certain difficulties/modes. (Easy, Normal, Hard, and Deathmatch respectively.) This can be used to make keys harder to obtain in higher difficulties.