Editing item sigil (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! == Using an item_sigil in a map == In an .fgd file there is usually this entry for the item_sigil: <nowiki> @PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) = item_sigil : "Sigil" [ spawnflags(Flags) = [ 1 : "Episode 1" : 1 2 : "Episode 2" : 0 4 : "Episode 3" : 0 8 : "Episode 4" : 0 ] ] </nowiki> This entry tells a level editor (such as [[Worldcraft]]) that it has the options of being selectively available in easy, medium, hard, nightmare or deathmatch skill levels (Appearflags) and then it gives the choice of which rune of the four runes to insert into the level (the default in this case is the item_sigil for episode 1 as indicated by a 1 instead of a 0). It is entirely possible to have all four runes inside of one map which can lead the level designer into some interesting decisions later on in a follow-up level. [[Category:Quake entities]] Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/item_sigil"