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Difference between revisions of "mdl"

From Quake Wiki

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The original models were created for Quake in [https://en.wikipedia.org/wiki/PowerAnimator|Alias PowerAnimator]. They are sometimes referred to as "Alias Models", and that is derived from the program's name.
 
The original models were created for Quake in [https://en.wikipedia.org/wiki/PowerAnimator|Alias PowerAnimator]. They are sometimes referred to as "Alias Models", and that is derived from the program's name.
  
MDL model files' characteristics are these:
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MDL model files' characteristics are these:<br>
Model's geometric data (triangles);
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Model's geometric data (triangles);<br>
8 bits texture data;
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8 bits texture data;<br>
Frame-by-frame animations;
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Frame-by-frame animations;<br>
An MDL file can hold multiple textures.
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An MDL file can hold multiple textures.<br>
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MDL model file's extension is .mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.
 
MDL model file's extension is .mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.

Revision as of 05:52, 31 May 2022

The original models were created for Quake in PowerAnimator. They are sometimes referred to as "Alias Models", and that is derived from the program's name.

MDL model files' characteristics are these:
Model's geometric data (triangles);
8 bits texture data;
Frame-by-frame animations;
An MDL file can hold multiple textures.

MDL model file's extension is .mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.