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Difference between revisions of "monster shalrath"

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{{DISPLAYTITLE:monster_shalrath}}
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#REDIRECT [[Vore#Entity_information]]
 
 
{{Infobox_entity
 
| classname = monster_shalrath
 
| commonname = [[Vore]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 64 x 64 x 72
 
| quakec = [[shalrath.qc]]
 
| precaches =
 
progs/shalrath.mdl<br>
 
progs/h_shal.mdl<br>
 
progs/v_spike.mdl<br>
 
shalrath/attack.wav<br>
 
shalrath/attack2.wav<br>
 
shalrath/death.wav<br>
 
shalrath/idle.wav<br>
 
shalrath/pain.wav<br>
 
shalrath/sight.wav<br>
 
}}
 
 
 
'''monster_shalrath''' is the entity for placing [[Vore|Vores]] in a level.
 
 
 
== Usage ==
 
Vores are best placed where there is not too much easy cover, so that the player has to move around, or even run away to avoid getting hit by the homing bombs the Vore fires. Giving the player too much cover can make Vores boring to fight, as the player can safely take potshots without ever really having to worry about Voreballs hitting them.
 
 
 
Vores actually work quite well in open areas with little cover, as it forces the player to run from the Voreballs, and can lead them to drawing the Voreballs into other enemies to create [[Monster_infighting|monster infighting]] situations.
 
 
 
== Attributes ==
 
 
 
 
 
=== Keys ===
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Vore. When triggered, the Vore will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Vore dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Vore dies.
 
|}
 
 
 
===Spawnflags===
 
The monster_vore entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Vore will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Vore
 
}}
 
 
 
==Definitions==
 
 
 
===FGD Definition===
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-32 -32 -24, 32 32 48) model(":progs/shalrath.mdl")
 
    = monster_shalrath : "Vore" []
 
</pre>
 
===DEF Definition===
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) AMBUSH
 
Vore (Shalrath), 400 health points.
 
 
 
Flags:
 
"ambush" -  the monster will only wake up on really seeing the player,
 
            not another monster getting angry
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]]
 

Latest revision as of 13:12, 8 April 2013