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monster_shalrath

From Quake Wiki

Revision as of 15:30, 29 March 2013 by Than (talk | contribs) (Spawnflags)


monster_shalrath
(Vore)
Entity type point
Entity class monster
Dimensions 64 x 64 x 72
Quake-C shalrath.qc
Precaches * progs/shalrath.mdl
  • progs/h_shal.mdl
  • progs/v_spike.mdl
  • shalrath/attack.wav
  • shalrath/attack2.wav
  • shalrath/death.wav
  • shalrath/idle.wav
  • shalrath/pain.wav
  • shalrath/sight.wav

monster_shalrath is the entity for placing Vores in a level.

Usage

Vores are best placed where there is not too much easy cover, so that the player has to move around, or even run away to avoid getting hit by the homing bombs the Vore fires. Giving the player too much cover can make Vores boring to fight, as the player can safely take potshots without ever really having to worry about Voreballs hitting them.

Vores actually work quite well in open areas with little cover, as it forces the player to run from the Voreballs, and can lead them to drawing the Voreballs into other enemies to create monster infighting situations.

Attributes

Keys

targetname The name of the entity. The Vore will wake up and follow the player when triggered, regardless of whether or not it has detected them.
target The targetname of the entity that will be triggered when the Vore dies.
keyvaluename Additional keyvalues and descriptions can be appended in this format.

Spawnflags

The monster_vore entity supports the following spawnflags

Flag Common Name Description
1 Ambush The Vore will not wake up from seeing other monsters wake up or hearing sounds.

It also supports the standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The Vore will not spawn on Easy difficulty.
512 Not on Normal The Vore will not spawn on Normal difficulty.
1024 Not on Hard The Vore will not spawn on Hard difficulty.
2048 Not in Deathmatch The Vore will not spawn in Deathmatch mode.

Definitions

FGD Definition

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.

@PointClass base(Monster) size(-32 -32 -24, 32 32 48) model(":progs/shalrath.mdl")
    = monster_shalrath : "Vore" []

DEF Definition

This is the definition format used for most old Quake editors, including the original QuakeEd.

/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) AMBUSH
Vore (Shalrath), 400 health points.

Flags:
"ambush" -  the monster will only wake up on really seeing the player,
            not another monster getting angry
*/