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Difference between revisions of "r speeds"

From Quake Wiki

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this is what the engines will tell you when it's active:
 
this is what the engines will tell you when it's active:
 +
*;<nowiki>WinQuake (by ID):</nowiki>
 +
**How many milliseconds that the frame took to be rendered.
 +
**The total polygon surfaces in view.
 +
**Total polygon surfaces in view that are drawn.
 +
**Total visible polygons which aren't drawn.
 +
**The number of dynamically lit surfaces.
  
; <nowiki>QuakeSpasm:</nowiki>
+
 
* How meny milliseconds that the frame took to be rendered.
+
*;<nowiki>QuakeSpasm:</nowiki>
* How many [[WorldPoly]]'s that's being rendered.
+
**How meny milliseconds that the frame took to be rendered.
* How many [[EntityPoly]]'s that's being rendered.
+
**How many [[WorldPoly]]'s that's being rendered.
* How many dynamic light sources that's being rendered.
+
**How many [[EntityPoly]]'s that's being rendered.
 +
**How many dynamic light sources that's being rendered.

Revision as of 23:02, 24 January 2020

r_speeds is a cvar that (if set to 1) will show several peaces of infomation about the curent ariar being renderd by the engine, by enabeling the developer cvar at the same time it showes the text on screen instead of just in the console window.


this is what the engines will tell you when it's active:

  • WinQuake (by ID):
    • How many milliseconds that the frame took to be rendered.
    • The total polygon surfaces in view.
    • Total polygon surfaces in view that are drawn.
    • Total visible polygons which aren't drawn.
    • The number of dynamically lit surfaces.


  • QuakeSpasm:
    • How meny milliseconds that the frame took to be rendered.
    • How many WorldPoly's that's being rendered.
    • How many EntityPoly's that's being rendered.
    • How many dynamic light sources that's being rendered.